Ok, a few bug fixes and the new Wasteland Bounty Board has been added
First off Patch Notes:
- Fixed ViewModel for Home-made Radio
- Fixed some errors with players not in communities
- Added new Bounty Board System
The bounty board is pretty strait forward.
To access the Bounty Board you will need to use a Home-Made Radio. The Bounty Board option will be on the radio’s interface.
To post a bounty you will need to have the minimum resources [200 Scrap, 75 Small Parts, and 10 Chems]
Bounties will expire on their own after 3 days.
There is also a Bounty Tax, this will charge you 10% and is not refundable, even if you cancel the bounty or if it expires.
Multiple people can post a bounty on a single person, but a single person can not post multiple mounties on the same target.
A player can accept multiple bounties, and you will need to accept it before you are given credit for the bounty.
If you kill the person without accepting the bounty first, it will look like a RDM, and you will not get credit for the bounty and it will remain open.
Bounties are first some first served, so the first registered hitman to terminate the target will get the reward.
The update will be uploaded to the server sometime tonight.
Been working on the Bounty Boards for most of the day. Still have some work left to do before I start testing, but here are some pics.
Fixed a couple more exploits.
- Fixed Exploit pnrp_dropammo, will no longer drop more than the player has.
- Fixed Exploit pnrp_sc, now only usable by admins with Create All toggles on
Not as bad as the Zombie exploit, but still bad enough.
If you are using PostNukeRP you will want to patch this.
If you have modified the code and just need to know were the fix is, see below.
Remove the following in \PostNukeRP\Gamemode\base\player_functions.lua
function GM.set_Zombies(ply, command, arg)
RunConsoleCommand( "pnrp_MaxZombies", arg[1] )return GetConVarNumber(“pnrp_MaxZombies”)
end
concommand.Add( “pnrp_SetZombies”, GM.set_Zombies )
The change has been uploaded to the Unstable SVN Branch.
I appreciate the player who reported this to us. It seems that many people have been using this to cause problems on servers that still had this exploit.
We’re adding in some new canned food items into PostNukeRP, starting off with our first item, Nuke’M O’s.
Here’s a couple images of the new food item:
We’re still putting together more canned items using the new can as a template as we go, so please visit the Dev Forums and suggest any kind of canned foods that come to mind!
In a effort to better centralize issues relating to the actual PNRP server, we have moved the “Official Server Section” and other server related stuff to the TBU Forums.
This will help with keeping server related drama from interfering with actual development. This also give all PNRP servers more equal footing on the forums.
If you are wondering about what happened to all the old posts on that section I have moved them to a archive area that can only be seen by admins.
If you are playing on the TBU PNRP server and need to post something related to it (bans, appeals, etc) please post them on the TBU Forums http://tbuservers.net/forum/
As most people allready know there is a virus that is spreading accross the GMod world. It travels from person to person via the server.
I have tried protecting the servers as best I can using the methods posted on Facepunch so the TBU servers should be safe. I will be checking the servers alot over the next few days to make sure they stay clean.
If you have become infected use this file, it is a batch file that will delete the files that the virus uses.
https://www.dropbox.com/s/u4qy4xmfsohef2g/RemoveHacks.zip
For more info on this issue: http://facepunch.com/showthread.php?t=1386818
Finally got around to fixing the overlay issue with the PostNukeRP website.
Text and such should be easy to read now. Its basically using the template I developed for the CyberPunkRP website. Of course that template was a fixed version of the PNRP one, but its all working now.
I have also enlarged the content space for the PNRP site.
If you don’t know the link, its http://postnukerp.com
Before you get all excited, this update promotes our unstable branch to stable.
So nothing new has been added to the server on this update. The Live Official server has allready been running these changes and fixes. But we needed to post the 1.1.2 update before starting on the 1.2.0 update. There will be more info on upcoming PNRP 1.2
For now, Patch Notes:
- Added flaregun SWEP, used for signaling.
- Added new Display Items for Vendors
- Adds the needed line to allow F2 use on the Display Item
- Added new gas system for vehicles
- Bird Pets added
- Improved some of the Pet AI
- Fixed Active field on Event Menu in Admin Menu
- Fix to keep turrets from attacking bird pets
- Fix to Map Grid Import, now dependent on file name.
- Created new Item Category, Misc
- Moved pets and paper to the Misc Category
- Moved Admin Menu button to the right hand menu.
- Added Misc Tabs to Inventory and Shop Menus
- Fixed bug with grid imports
- Removed Holo FX from Display Items
- Fixed issues with several community menus
- Fixed some issues with duplicate menus
- Community Window now does partial page refresh
- Added Community War/Ally system
- Added Recursive war system
- Added Community Pending system
- Added Community Buddy system
- Added Ally Buddy System
- Added Death Bonuses for communities at war
- Fixed Error keeping people from opening the Community Window (nil oCID Error)
- Fixed Unable to open empty communities in Admin Menu
- Fixed unable to open communities in Admin Menu with missing oCID’s
- Fixed Player Community info not getting reset when a player leave a community
- Disbanding a community will now remove itself from other community diplomacy
- Orphaned Communities still in Community Diplomacy now shows a error indicating it needs to be canceled.
- Fix for duplication exploit with allot of entities.
- Fixed Miner Health Bug (applies to both miners)
- Fixed Infinite items exploit
- Fixed Community Minimum Member Requirement
- Fixed Shaped Charges not sticking
- Fixed Outdoors / Indoors Detection (Increased height)
- Balanced drop rates from piles
- Fixed spelling issues here and there.
- Thanks to Crazy for the above fixes
- Infinite Item Fix provided by Bizzclaw
- Fixed Pet and Paper duplication bug
- Fixed Pet ragdoll spam when death from fire
- Fixed infinite fuel exploit in generators
- Fixed Inventory showing items with a count of 0
- Fixed Hands Console spam due to invalid view model
- Fixed Open Car Inventory without car exploit
- Fixed Car to Inv item exploit
- Fixed Power Tool Mouse2 glitch, where power networks wouldn’t split correctly
- Fixed Prop banning exploit using escaped file paths
- Fixed Hull type for Fast Head Crab Pet
- Fixed turrets killing pets
- Fixed duplication exploits with death cases
- Fixed duplication exploits with Equipment menu
- Added new Tool, the Hopper
- Fixed power bug with turret
- Fixed power bug, doubling power output with single generator
- Fixed wording in Admin Menu
- Bugfix in the slam, causing doors not to open if they are locked when slammed.
- Set the max soundlevel on the radios to 100.
- Fixed bug with Hopper sound
- Added /motd as a chat command
Vault 121 is now noded and placed on the live server.
This map has several areas for players to setup in.
Fully AI Noded, and dont expect the top of building to be a safe place to hide.
There is a easter egg room.
And of course, a vault.
Download is located in the Downloads section.
Night version of the map will be released soon.