CyberPunkRP and PostNukeRP
So, been a while since I have posted a update here, but wanted to drop a update here. Most updates I have been posting has been under the TBU and/or Radioactive Cricket Discord servers.
Have been tinkering with Unity, though have been side tracked with Cyberpunk 2077 like everyone else.
Speaking of Cyberpunk 2077, since its release I have gotten a few offers for my domain name CyberPunkRP.com, I am not interested in selling the domain.
PostNukeRP Update: 1.3.0 (r139 – r154)
I have finally gotten to updating the Master branch of PostNukeRP with what is in Unstable.
There has been alot of changes, new systems, and exploit fixes between 1.2.0 and 1.3.0. It affects over 120 files, so there are alot of code changes and additions to this update.
So be warned if you are updating from 1.2.0 to this.
Added Build-A-Car System (See Forums or site for more info)
Added Car Hulls (bodies)
Added Oil (part)
Added Car Tire (part)
Added Car Door (part)
Added Car Muffler (part)
Added Car Axle (part)
Added New Persistent Storage (Remembers Damage and Fuel)
Added Vehicles to use new storage system
Added a function to migrate the old car inventory to player inventory.
Added Bodygroup and skin options to player models in Profiles
Added Vehicle damage system
Added Vehicles to Wasteland Radar (Flashy yellow dots)
Added Car Hulls to Wasteland Radar (Grey dots)
Added new function PNRP.FindNearbyItems( ent ). Returns items 150 around ent that are in the itembase.
Added new function PNRP.UseNearbyParts( Tbl, ent, ply ). If parts listed are near ent it will use them. Tbl is ment to be return from ToolCheck
Added new function PNRP.GetFullInventorySimple( ply ). Returns invnetory from both systems for a player. Used for tool checks
Added new function PNRP.UsePlayerParts( Tbl, ply ). Similar to the old method of using parts, but will use needed items from persistent system. Tbl is ment to be return from ToolCheck
Added code to log kills within spawn area
Added code to warn when players are attacked in spawn area and logs it
Added ability to move bulk items to and from the new inventory (including tools)
Added ability to use items directly from the car inventory.
Added upgrade function that only needs to be run once by the server owner to convert old car inventory to player inventory.
Added resource.AddWorkshop to init with required workshop items (Content Pack and vehicles)
Added ability to use weapons in car seats
Added a function that can be added to entities to allow the player to pick it up and hold with E
Added new repair menu when using the keys and pressing R. Alt+R will open the keys menu
Added new Player Admin Function
Changed player storage to take vehicle weight into account
Reduced head bob
Upgraded the player storage menu to the new style (partial refresh)
Changed Makeshift Engine’s name to Old Car Engine
Changed Old Car Engine. No longer made, has to be found.
Changed Temp God from 15 to 20 sec
Changed /carseat command has been updated to work with every vehicle other than the airboat
F2 on vehicles uses the new PNRP.SearchItembase()
Updated WorldCache to account for new storage system
Moved the position of the Weight text over on the inventory screen
Blocked PHYs Gun from picking things up while player is in a vehicle
Tweaked Wasteland Radar Hud dots
Reduced the default rate of the rad storms
Removed “Send to Car” from Equipment Menu
Removed “Send to Car” from player Inventory
Removed all the old car inventory code
Removed the ability to spawn items directly from car inventory
Removed some of the old M82 models and files
Fixed exploit from Construction Credit
Fixed single item construction not using skill discount
Fixed duplication of pets or misc items
Fixed new vehicles being able to kill combine
Fixed Admin Overrides not synching when joining
Fixed Airboat not set to correct ent name
Fixed Jeep not set to correct ent name
Fixed bug that allowed players to pick up other player’s vehicles
Fixed bugs related to Vendor Display Items
Fixed carseats not being removed when vehicle was removed
Fixed persistent tool dupe in PNRP.GetAllTools( ply )
Fixed WorldCache duplication
Fixed Ammo glitch when dropping weapons
Fixed Error when upgrading class skill
Fixed exploit when using change class to get full HP
Fixed Colour tool use on NPC’s
Fixed Material Tool usage on players
Fixed Unbreakable being used on players
Fixed result error in PNRP.SaveState
Fixed drop rates of items from resource piles
Fixed Antlion spawn around mounds
More code cleanup and exploit fixes
State of PostNukeRP Development
Forum Discussion here
PostNukeRP: Preview of things to come
Been a while since I have posted a update on current development. Unless you have been following my tumblr account it may seem like I have not been very busy.
The next update that I have planned is a overhaul of the tool system. The problem with tools in PNRP is the lack of models to use for everything. So, to fix this I have taught myself Blender, and thankfully I already have some skill in Photoshop.
Crazykid has also been busy and will post a preview later on his progress with the new food items.
Thats it for now, will post more later on new models.
For comments or Questions: Forum Post
PostNukeRP – r153
First patch that includes a community fix.
- Fixed error in saving persistent items
- Fixed drop rates of items from resource piles
Community Fixes (Bizzclaw)
- Fixed Antlion spawn around mounds
- Fixed exploit from Construction Credit
PostNukeRP – r152
Just a few quick fixes.
- Fixed Vehicle not detecting near by parts
- Fixed Persistent item deletion error
- Fixed result error in PNRP.SaveState
PostNukeRP – r151
Been a while since my last update, have been rather busy with RL stuff, but here it is. May not seem like a whole lot, but the Repair menu is the first step to migrating many of the other items to this system. The new system will be easily configured and should be easy to add to future items in the gamemode.
- Added a function that can be added to entities to allow the player to pick it up and hold with E
- Toolbox can now be picked up with E
- Fixed Unable to rename vendor
- Fixed unable to rename personal storage
- No longer damage vehicle from shooting from the seat.
- Removed some of the old M82 models and files
- New repair menu when using the keys and pressing R. Alt+R will open the keys menu.
Happy Halloween Everyone.
High res version here.
PostNukeRP – r150
Most of the known bugs and issues from the new Car update should be resolved now.
With this update I have reduced the amount of head bob, it should be easier on the eyes. This is something I have been meaning to do for a long time, but have overlooked it each time I went to fix other more pressing issues.
I have also changed the Player Storage to use the same type of menu as Vehicle Storage. It should be a lot easier to manage now that you don’t have to reopen it with each item moved. I have also added the ability for players to use items from it as well.
In r149 I finally tracked down the pet duplication bug, as well as a duplication bug with vehicle inventory.
For a more detailed list of Change Logs you can check out the Change Log section of the Dev Forums.
Patch Notes: r150
- Upgraded the player storage menu to the new style (partial refresh)
- Changed player storage to take vehicle weight into account
- Reduced head bob