Archive for the ‘RC News’ Category

Patch Notes 41

Saturday, August 14th, 2010

Mainly bug fixes and the addition of a new system to help with people leaving thier tools out.

  1. Grubs now add to the world cache when breed.
  2. Grubs are now removed from world cache when they die
  3. Grubs now spawn 1 chem per 60sec
  4. Fixed bug with Smelter
  5. All tools owned by player auto return to inventory when they leave.
  6. Fixed several server side error messages
  7. Fixed bug with Miner (Not Starting)
  8. Fixed Bug with Radar

GMod Patch 82

Thursday, June 3rd, 2010

Looks like this update is just bug fixes. I have verified that this fixes the E2 error that I had to put a patch in for, and should fix the spam from the knife.

Fixed not being able to join servers with non-English steam language
Fixed issues with datapack
Fixed Lua errors in animation system
Fixed particle crash
Fixed EP2 Hunter crash
Fixed Floor Turret crash
Fixed rare VPhysics crash
Fixed Weapon:DefaultReload crash
Added Entity:SequenceDuration( int )
Added Entity:SelectWeightedSequenceSeeded( int, int )
Added Entity:GetSequenceName GetSequenceActivity GetSequenceActivityName

Symantec – 44 Million Stolen Gaming Credentials Uncovered

Wednesday, June 2nd, 2010

Interestign article and a good reason to keep your anti-virus and anti-spyware/mailware up to date. Beware of phishing emails and fake sites.

A bit from thier blog:

 We recently analyzed a new sample submitted to Symantec and came across a server hosting the credentials of 44 million stolen gaming accounts. What was interesting about this threat wasn’t just the sheer number of stolen accounts, but that the accounts were being validated by a Trojan distributed to compromised computers. Symantec detects this threat as Trojan.Loginck.

You can find the full story here:
http://www.symantec.com/connect/blogs/44-million-stolen-gaming-credentials-uncovered

PostNukeRP server back up

Saturday, May 8th, 2010

Issue has been resolved. There may have been a conflict with a newer addon and the recent update that conflicted with the admin mod.

Still working on the nest update to address some of the more recent issues with how weapons are held and the gamemodes prop controle system.

Valve Hammer issues

Wednesday, May 5th, 2010

Seems there is a issue with a recent update to hammer.
* Black/blank 2d views
* Entities either black or white in 3d
* Brush selection box has a black outline

On the bright side, it seems there is a way to downgrade the the SDK untill the fix.
http://www.facepunch.com/showthread.php?t=931865

TEC Build Server Update

Monday, April 26th, 2010

Ok, build server still down, still working to resolve whatever problem there is.

Untill we get it back up I have changed the Dev server over to a temp build server.

IP: thercs.net:27015

Team Echo Build Server

Monday, April 26th, 2010

Just a FYI, the Team Echo [TEC] Build server is down for the moment. There seems to be a account issue and we are contacting suppoort about it.

Keep a eye out, we should be able to get it back up soon.

gm_postnuke_1a-8

Monday, April 19th, 2010

Windows 7 is intalled, Garrys Mod and everything else is installed, and hammer is configured. Work on the map has resumed.

As soon as the map is compleated I will be swinging my attention more to the gamemode again. Main goal I have right now is creating a good lag free map for the server to use. The map by Carlover should be done soon as well.

Oh, and if you are wondering about the version numbers, the released version of the map will be called gm_postnuke_rc1a

Windows 7

Thursday, April 15th, 2010

Well, going to be intalling Windows 7 Pro this weekend if my copy comes in. Got hit with some spyware and have to reload due to the damage it did to the system.

And Yes, i was able to remove it, I might be able to repair some of the damage, but from past experiance dealing with this, I would just rather reload.

So that beeing said, work on PostNukeRP and gm_PostNuke will halt untill I have everything back up and running.

In other news, I am up to version gm_postnuke_1a-7  now. The Dev server has -6 on it, and I may try moving -7 over tonight with the lighting fix for the town.

GM_PostNuke_1a-4

Monday, April 12th, 2010

Ok, so I have started tinkering woth hammer and have started making a map for PostNukeRP. Still a long way to go, but its getting there. Have a early version in the Downloads section of the RC site. Its early stages, so alot of work to do. I will be posting the more finalized version on http://garrysmod.org when I get to that point.

Also, there are a few others who are working on maps for the gamemode as well. So var there is a version of gm_disaster on the downloads section as well made by Carlover726.