PostNukeRP has now been migrated and updated to the latest version running on the Live Server. With all the changes I have upped PNRP from 1.1.3 to 1.2.0.
For a while now we have not updated the Google Code SVN due to Google shutting it down, so you will notice that the patch notes will be rather long. This version of course includes the SQL Injection fix, the Client Side Lua fix, and fixes to exploits regarding some con commands.
This update also includes the new Persistent Inventory System and the items that are upgraded to be used in it.
What this version does not include is some of the secret features we are working on, as well as the what I have so far on the next step for the player admin system.
The current version that is stable is the Master Branch, the Unstable branch still has the old version of the code.
Patch Notes:
- Added useable Ladder (Created by LiddulBOFH).
- Converted Most ConVars to the Database. Some of these still replicate to a convar as needed.
- Spawner settings are now per map and will use default settings when not set.
- Outside check now looks for HitSky, this should fix issues with large caves and buildings.
- Car inventory can now be access from using the ammo box on the back of the Jeep.
- Replaced Network Variables with Mista-Tia netwrapper link
- Fixed Community Names not displaying on players on in TAB menu
- Fixed storage and lockers being broken into by their owners.
- Fixed ownership issues of some props.
- Increased the height of player names.
- New zombie (nexbot) is included in the new code, but only spawnable by admins with overrides on.
- Several other fixes related to Network Variable conversion.
- Fixed Error with Bulk Item Boxes
- Fixed door ownership
- Changed default Tool settings to 4 (All)
- Fixed Pod Controller not being dissabled when no fuel
- Added new function PNRP.SearchItembase( ent ). Will replace FindItemID in many places
- Added new ent variable ent.crafted. Seperate crafted items from spawned
- Added new Itembase variable AllowPunt. Punt block overide.
- Fixed issue with Voice Limiter
- Sawblade is now AllowPunt Overide
- Fixed Error from miner.
- Fixed Admin overrides not working on tools.
- Fixed more ownership issues on some tools.
- Fixed Antlion Mounds not pulling spawner variables from the database.
- Fixed error that was being thrown on server side in the itembase. Had to move the UnBlock for loop.
- Added new Player Info window accessed from the Tab Menu (Click on the player’s Icon)
- Added new Player Profile Menu.
- Fixed duplicate inventory exploit.
- Fixed duplicate shop menu exploit. (These will also apply to some other duplicate menu exploits)
- Fixed Error with some models not showing in Player Profile
- New Persistent Inventory system added
- Fixed duplication of itembase table
- Moved more itembase functions to shared
- Fixed Community Lockers ownership issues
- Fixed Car weight with vendors
- Vehicle capacity added to item base files
- Vehicles now have inventory weight in containers
- Inventory/Shop now shows Capacity on items with a Capacity setting
- Added Fists as default weapons
- Removed Knife as default weapon
- Added skill Strength (Affects Melee weapons)
- Added Knife as craft-able from workbench
- Knife now affected by Strength Skill
- Lowered overall knife damage
- Merged Keys and Hands into one “weapon”
- Fixed display item deleting if item was not sold
- Changed color scheme of inventory windows
- Added new texture to side menu
- Added side menu to profile window
- Cleaned up commented out code
- Removed F2 Block from damaged items that are now persistent
- Both miners and all three power generators added to persistent item system
- Gas, nuke, and fusion power supplies now save their fuel when stored
- Storage locations now show the items HP and Fuel
- Solar Panels now affected by rad storms
- Fixed bug with player inventory not showing the correct max carry weight
- Fixed bug with shotgun reloading (Animation still buggy)
- Fixed Wasteland Radar
- Radar now has to be able to see the skybox to work
- Solar Panel now has to see the skybox to work
- Fixed Knife being used from inventory
- Fixed Map Vote not showing
- Fixed exploit with PNRP.UseFromInv()
- Battery added to Persistent Item System
- Added Inventory systems show battery charge
- Fixed many possible exploits. (Please report any resulting bugs)
- Added first part of Player Admin Menu
- Fixed Error with Scavengers.
- Possible fix to a rare error with Alcehol
- More code cleanup
Alot of exploit fixes on the back end in this update. Due to this there might be a few bugs, please report them to be as soon as you find them. This should stop much of the exploiting that has been done to the gamemode.
I have also added the first part to a Player Admin Menu. This will eventually enable Admins to edit player info. This can come in handy with tracking down issues. This will work similar to the Community Admin system. So far its mostly just view only.
I have also added the Battery to the Persistent system. Due to how the battery charges and such it is possible that it may not update its charge level on server restarts and crashes.
GitHub:
I have migrated the repository from Google Code to GitHub. Google Code is shutting down and we have been unable to update the SVN for a while now. The version on GitHub is the same thats on the SVN, so it does not have the SQL fix and still has issues with the Network Variables. I will update this in the near future, at that time I will post on the site.
Patch Notes:
- Fixed Knife being used from inventory
- Fixed Map Vote not showing
- Fixed exploit with PNRP.UseFromInv()
- Battery added to Persistent Item System
- Added Inventory systems show battery charge
- Fixed many possible exploits. (Please report any resulting bugs)
- Added first part of Player Admin Menu
- More code cleanup
Server Move:
The server has been moved from the old host (Fragnet) to our current host that runs our VPS (NFOServers). We have already moved our Build Server there and it seems to be much more stable.
New Address: postnukerp.net:27015
If any of you connected using the domain before, you it will automatically redirect you to the new server.
What Happened to the old server?
The host of our old server had a 100% data loss on the entire node and does not do proper backups. Raid is not a backup by the way.
Once this happened I tested out NFO’s GMod servers and they seem to be more powerful, and cheaper. So we moved.
What happened to the old data?
Thankfully I had a backup from May 18, so its not a total loss. I have had to go in and rework many of the config settings, so there may be some tweeking left to do. I have also created a new Workshop Collection.
Workshop Collection: PostNukeRP Server
It should have all the addons needed for the server, not counting wire (You will need to get wire). I have also added the HL2 Cars addon since we will be opening up vehicles soon. Will get more into that later.
PostNukeRP: Inventory Update Part 1
This is the first and probably the largest part to the new Persistent Item System, and I just realized the acronym as I typed this.
This means some items such as miners and power generators have a persistent state in inventory. When you pick up a damaged persistent item, it will stay damaged. Fuel in generators is not persistent as well, so you no longer have to worry about loosing fuel.
I have also included several bug fixes as well.
Report Bugs at Dev Forum or PostNukeRP Steam Group
There will be bugs, there are probably new ones with all the updates done to the code. Please report any bugs you find. At this point I don’t really care how you get the bug report to me, just need them. The PostNukeRP Steam Group is another good place to report bugs, its free to join on Steam, and there is a bug report section.
Patch Notes:
- New Persistent Inventory system added
- Fixed duplication of itembase table
- Moved more itembase functions to shared
- Fixed Community Lockers ownership issues
- Fixed Car weight with vendors
- Vehicle capacity added to item base files
- Vehicles now have inventory weight in containers
- Inventory/Shop now shows Capacity on items with a Capacity setting
- Added Fists as default weapons
- Removed Knife as default weapon
- Added skill Strength (Affects Melee weapons)
- Added Knife as craft-able from workbench
- Knife now affected by Strength Skill
- Lowered overall knife damage
- Merged Keys and Hands into one “weapon”
- Fixed display item deleting if item was not sold
- Changed color scheme of inventory windows
- Added new texture to side menu
- Added side menu to profile window
- Cleaned up commented out code
- Removed F2 Block from damaged items that are now persistent
- Both miners and all three power generators added to persistent item system
- Gas, nuke, and fusion power supplies now save their fuel when stored
- Storage locations now show the items HP and Fuel
- Solar Panels now affected by rad storms
- Fixed bug with player inventory not showing the correct max carry weight
- Fixed bug with shotgun reloading (Animation still buggy)
- Fixed Wasteland Radar
- Radar now has to be able to see the skybox to work
- Solar Panel now has to see the skybox to work
May have been a few things I have mist in the list, but thats pretty much it.
ADHD Version: Eldar Moved the server and added some inventory goodies.
Today both the TBU Build and PostNukeRP servers went down. After contacting Fragnet I got this response.
We are deeply sorry to inform you that during today’s server maintenance a raid array issue occurred.
This resulted in full data-loss on this node, we have actively been working on data restoration been unable to retrieve anyting from the drive so far.
Currently we are close to having the machine alongside the IPs back online, however with a fresh raid array installed.
Your service will be re-created but unfortunately be a fresh install as the local backups were lost as well.
Due to this major impact of this issue we have added 7 days of additional service time to your service.We are sincerely sorry about this inconvenience and are trying have done our utmost to retrieve any possible fails, unfortunately to no avail.
We do hope that you haven’t lost trust in us and we will of course assist you with setting up your server where possible.
So basically all the data on both servers is gone. Several years worth of files and such. The only up side is that I do have a database backup of the PostNukeRP server from 5/18/2015 so not all the player data from it is lost.
What does this mean?
It means the servers will be down for a few days as I try and reconfigure everything. I will have to upload all the extra content back to the server, and will have to get PNRP development version to a stable state to uplaod.
The build server will probably be back up first however.
I may also look at changing hosts, I am not sure yet. It is rather disappointing that they do not have any backups of their servers.
So until further notice, both servers will be down.