PostNukeRP has now been migrated and updated to the latest version running on the Live Server. With all the changes I have upped PNRP from 1.1.3 to 1.2.0.
For a while now we have not updated the Google Code SVN due to Google shutting it down, so you will notice that the patch notes will be rather long. This version of course includes the SQL Injection fix, the Client Side Lua fix, and fixes to exploits regarding some con commands.
This update also includes the new Persistent Inventory System and the items that are upgraded to be used in it.
What this version does not include is some of the secret features we are working on, as well as the what I have so far on the next step for the player admin system.
The current version that is stable is the Master Branch, the Unstable branch still has the old version of the code.
Alot of exploit fixes on the back end in this update. Due to this there might be a few bugs, please report them to be as soon as you find them. This should stop much of the exploiting that has been done to the gamemode.
I have also added the first part to a Player Admin Menu. This will eventually enable Admins to edit player info. This can come in handy with tracking down issues. This will work similar to the Community Admin system. So far its mostly just view only.
I have also added the Battery to the Persistent system. Due to how the battery charges and such it is possible that it may not update its charge level on server restarts and crashes.
I have migrated the repository from Google Code to GitHub. Google Code is shutting down and we have been unable to update the SVN for a while now. The version on GitHub is the same thats on the SVN, so it does not have the SQL fix and still has issues with the Network Variables. I will update this in the near future, at that time I will post on the site.
The server has been moved from the old host (Fragnet) to our current host that runs our VPS (NFOServers). We have already moved our Build Server there and it seems to be much more stable.
If any of you connected using the domain before, you it will automatically redirect you to the new server.
What Happened to the old server?
The host of our old server had a 100% data loss on the entire node and does not do proper backups. Raid is not a backup by the way.
Once this happened I tested out NFO’s GMod servers and they seem to be more powerful, and cheaper. So we moved.
What happened to the old data?
Thankfully I had a backup from May 18, so its not a total loss. I have had to go in and rework many of the config settings, so there may be some tweeking left to do. I have also created a new Workshop Collection.
Workshop Collection: PostNukeRP Server
It should have all the addons needed for the server, not counting wire (You will need to get wire). I have also added the HL2 Cars addon since we will be opening up vehicles soon. Will get more into that later.
This is the first and probably the largest part to the new Persistent Item System, and I just realized the acronym as I typed this.
This means some items such as miners and power generators have a persistent state in inventory. When you pick up a damaged persistent item, it will stay damaged. Fuel in generators is not persistent as well, so you no longer have to worry about loosing fuel.
I have also included several bug fixes as well.
There will be bugs, there are probably new ones with all the updates done to the code. Please report any bugs you find. At this point I don’t really care how you get the bug report to me, just need them. The PostNukeRP Steam Group is another good place to report bugs, its free to join on Steam, and there is a bug report section.
May have been a few things I have mist in the list, but thats pretty much it.
ADHD Version: Eldar Moved the server and added some inventory goodies.
We are deeply sorry to inform you that during today’s server maintenance a raid array issue occurred.
This resulted in full data-loss on this node, we have actively been working on data restoration been unable to retrieve anyting from the drive so far.
Currently we are close to having the machine alongside the IPs back online, however with a fresh raid array installed.
Your service will be re-created but unfortunately be a fresh install as the local backups were lost as well.
Due to this major impact of this issue we have added 7 days of additional service time to your service.
We are sincerely sorry about this inconvenience and are trying have done our utmost to retrieve any possible fails, unfortunately to no avail.
We do hope that you haven’t lost trust in us and we will of course assist you with setting up your server where possible.
So basically all the data on both servers is gone. Several years worth of files and such. The only up side is that I do have a database backup of the PostNukeRP server from 5/18/2015 so not all the player data from it is lost.
What does this mean?
It means the servers will be down for a few days as I try and reconfigure everything. I will have to upload all the extra content back to the server, and will have to get PNRP development version to a stable state to uplaod.
The build server will probably be back up first however.
I may also look at changing hosts, I am not sure yet. It is rather disappointing that they do not have any backups of their servers.
So until further notice, both servers will be down.