1. CyberPunkRP and PostNukeRP

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    So, been a while since I have posted a update here, but wanted to drop a update here. Most updates I have been posting has been under the TBU and/or Radioactive Cricket Discord servers.

    Have been tinkering with Unity, though have been side tracked with Cyberpunk 2077 like everyone else.

    Speaking of Cyberpunk 2077, since its release I have gotten a few offers for my domain name CyberPunkRP.com, I am not interested in selling the domain.

    Posted in CyberPunkRP, PostNukeRP, RC News | Leave a Comment
  2. PostNukeRP Update: 1.3.0 (r139 – r154)

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    I have finally gotten to updating the Master branch of PostNukeRP with what is in Unstable.
    There has been alot of changes, new systems, and exploit fixes between 1.2.0 and 1.3.0. It affects over 120 files, so there are alot of code changes and additions to this update. 
    So be warned if you are updating from 1.2.0 to this.

    Change Log:

    Added Build-A-Car System (See Forums or site for more info)
    Added Car Hulls (bodies)
    Added Oil (part)
    Added Car Tire (part)
    Added Car Door (part)
    Added Car Muffler (part)
    Added Car Axle (part)
    Added New Persistent Storage (Remembers Damage and Fuel)
    Added Vehicles to use new storage system
    Added a function to migrate the old car inventory to player inventory.
    Added Bodygroup and skin options to player models in Profiles
    Added Vehicle damage system
    Added Vehicles to Wasteland Radar (Flashy yellow dots)
    Added Car Hulls to Wasteland Radar (Grey dots)
    Added new function PNRP.FindNearbyItems( ent ). Returns items 150 around ent that are in the itembase.
    Added new function PNRP.UseNearbyParts( Tbl, ent, ply ). If parts listed are near ent it will use them. Tbl is ment to be return from ToolCheck
    Added new function PNRP.GetFullInventorySimple( ply ). Returns invnetory from both systems for a player. Used for tool checks
    Added new function PNRP.UsePlayerParts( Tbl, ply ). Similar to the old method of using parts, but will use needed items from persistent system. Tbl is ment to be return from ToolCheck
    Added code to log kills within spawn area
    Added code to warn when players are attacked in spawn area and logs it
    Added ability to move bulk items to and from the new inventory (including tools)
    Added ability to use items directly from the car inventory.
    Added upgrade function that only needs to be run once by the server owner to convert old car inventory to player inventory.
    Added resource.AddWorkshop to init with required workshop items (Content Pack and vehicles)
    Added ability to use weapons in car seats
    Added a function that can be added to entities to allow the player to pick it up and hold with E
    Added new repair menu when using the keys and pressing R. Alt+R will open the keys menu
    Added new Player Admin Function

    Changed player storage to take vehicle weight into account
    Reduced head bob
    Upgraded the player storage menu to the new style (partial refresh)
    Changed Makeshift Engine’s name to Old Car Engine
    Changed Old Car Engine. No longer made, has to be found.
    Changed Temp God from 15 to 20 sec
    Changed /carseat command has been updated to work with every vehicle other than the airboat
    F2 on vehicles uses the new PNRP.SearchItembase()
    Updated WorldCache to account for new storage system
    Moved the position of the Weight text over on the inventory screen
    Blocked PHYs Gun from picking things up while player is in a vehicle
    Tweaked Wasteland Radar Hud dots
    Reduced the default rate of the rad storms

    Removed “Send to Car” from Equipment Menu
    Removed “Send to Car” from player Inventory
    Removed all the old car inventory code
    Removed the ability to spawn items directly from car inventory
    Removed some of the old M82 models and files

    Fixed exploit from Construction Credit
    Fixed single item construction not using skill discount
    Fixed duplication of pets or misc items
    Fixed new vehicles being able to kill combine
    Fixed Admin Overrides not synching when joining
    Fixed Airboat not set to correct ent name
    Fixed Jeep not set to correct ent name
    Fixed bug that allowed players to pick up other player’s vehicles
    Fixed bugs related to Vendor Display Items
    Fixed carseats not being removed when vehicle was removed
    Fixed persistent tool dupe in PNRP.GetAllTools( ply )
    Fixed WorldCache duplication
    Fixed Ammo glitch when dropping weapons
    Fixed Error when upgrading class skill
    Fixed exploit when using change class to get full HP
    Fixed Colour tool use on NPC’s
    Fixed Material Tool usage on players
    Fixed Unbreakable being used on players
    Fixed result error in PNRP.SaveState
    Fixed drop rates of items from resource piles
    Fixed Antlion spawn around mounds
    More code cleanup and exploit fixes

    Posted in Game News, PostNukeRP, RC News | Leave a Comment
  3. PostNukeRP: Preview of things to come

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    Been a while since I have posted a update on current development. Unless you have been following my tumblr account it may seem like I have not been very busy.

    The next update that I have planned is a overhaul of the tool system. The problem with tools in PNRP is the lack of models to use for everything. So, to fix this I have taught myself Blender, and thankfully I already have some skill in Photoshop.

    Crazykid has also been busy and will post a preview later on his progress with the new food items.

    toolbox_full

    vice_full

    workbench_full

    drill_press_full

    solarpanel_full

    Thats it for now, will post more later on new models.

    For comments or Questions: Forum Post

    Posted in PostNukeRP, RC News | Leave a Comment
  4. PostNukeRP – r153

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    First patch that includes a community fix.

    Patch Notes:

    1. Fixed error in saving persistent items
    2. Fixed drop rates of items from resource piles

    Community Fixes (Bizzclaw)

    1. Fixed Antlion spawn around mounds
    2. Fixed exploit from Construction Credit
    Posted in PostNukeRP, RC News | Leave a Comment
  5. PostNukeRP – r151

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    Been a while since my last update, have been rather busy with RL stuff, but here it is. May not seem like a whole lot, but the Repair menu is the first step to migrating many of the other items to this system. The new system will be easily configured and should be easy to add to future items in the gamemode.

    1. Added a function that can be added to entities to allow the player to pick it up and hold with E
    2. Toolbox can now be picked up with E
    3. Fixed Unable to rename vendor
    4. Fixed unable to rename personal storage
    5. No longer damage vehicle from shooting from the seat.
    6. Removed some of the old M82 models and files
    7. New repair menu when using the keys and pressing R. Alt+R will open the keys menu.
    Posted in PostNukeRP, RC News | Leave a Comment
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