Archive: Jun 2011

  1. Garrys Mod 125


    Servers have been updated. I thought they were updated after this went through, but for some reason it did not take. Both should be good now.

    Patch Notes:

    Fixed crash on startup

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  2. Garrys Mod Update 124 and ASSMod fix


    I have patched the issue with ASSMod that has been causing overflow crashes when people try to join.

    I have also updated wire on both servers and updated Garrys Mod as well.

    Patch Notes: 124

    Disabled +use pickups for TTT


    CalcView hook now passes and accepts znear and zfar
    Fixed Entity:CreateParticleEffect not taking the position correctly
    Added Entity:GetNetworkAngles() (client)
    Added Entity:SetNetworkAngles( a ) (client)
    Added Entity:GetNetworkOrigin() (client)
    Added Entity:SetNetworkOrigin( v ) (client)
    Added Entity:BecomeRagdollOnClient() (client, returns ent)

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  3. PNRP Patch Notes 48.3


    Since we have been doing more hot fixes, I have started breakign up the patch numbers more. 48.1 and 48.2 are the two previous hot fixes.

    1. Miner is now fixed. When active Tools can no longer be used on it.
    2. Radar is fixed. Had the same issues as the miner.
    3. Sniper Scope Texture Fix
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  4. PNRP – Another Miner Fix [Temp Fix] 48.2


    Uploaded a temp fix for the miner lag issue. This will fix the issue of having multiple miners out and it lagging the server really bad. This will also fix the problem that kept the miner from turning on.

    The issue had to deal with the miner welding itself to the world. This has been turned off for the moment. The miner is still frozen though, but we will address the weld issue later. I am pushing this fix now since it is a lag causing issue and can not wait for a full patch.

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  5. Garrys Mod 123


    Added swim animations
    Added pickup objects with USE key like in HL2
    Added sv_playerpickupallowed convar to disable player pickup on USE
    Fixed blood effect being overridden by mounted content
    Fixed panel positions being broken since last update
    Fixed loading some particles unnecessarily
    Fixed weapon names sometimes not showing in TTT
    Added sbox_maxsents (default 512)


    Fixed http.get giving invalid data
    Added CEffectData:SetMaterialIndex( int )
    Added CEffectData:GetMaterialIndex()
    Added CEffectData:SetFlags( int )
    Added CEffectData:GetFlags()
    Added CEffectData:SetDamageType( int )
    Added CEffectData:GetDamageType()
    Added CEffectData:SetHitBox( int )
    Added CEffectData:GetHitBox()
    Added CEffectData:SetColor( int )
    Added CEffectData:GetColor()
    Added CEffectData:GetEntIndex( int ) (serverside)
    Added CEffectData:GetEntIndex() (serverside)
    Added RichText:InsertClickableTextStart( const char* strCommand )
    Added RichText:InsertClickableTextEnd()
    Added RichText:InsertFade( float, float )
    Added RichText:ResetAllFades( bool, bool, float )
    Added RichText:SetToFullHeight()
    Added RichText:GetNumLines()
    Added RichText:GotoTextStart()
    Added RichText:GotoTextEnd()
    Added RichText:SetFont( string )
    Added TextEntry:SetDrawLanguageIDAtLeft( bool )
    Added GM:AllowPlayerPickup( ply, object ) – on ‘USE’ pickups
    Added Player:DropObject( ent )
    AvatarImage:SetPlayer now takes second optional argument – the size of the avatar required (32, 64, 184)

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