Archive: Apr 2013

  1. PostNukeRP r106 and r107

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    Few items for these updates.

    r106:

    1. Added new Gas system (Will also affect Wire vehicles as well) Pickup a gas can with E and press R while next to Car

    r107:

    1. Added Bird Pets
    2. Added Bird Pet Event (its silent so keep a eye out for them)
    3. Improved some of the Pet AI
    4. Fixed Active toggle in the Admin Events Window

     

    One note on the Events Menu, this fix auto detects variables that are set as tue or false and will show a check box for it. If you have the Event Menu Patch allready, you may need to either edit the file and replace the number with true/false or delete the file and reload the map.

    The Events save files are in your data/PostNukeRP/events folder

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  2. PostNukeRP r103 and r104

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    Two new items uploaded to the Live Server

    Flair Guns and Vendor Display Items.

    Falir guns are pretty obvious. You craft them from a workbench, and they are one shot per use. Even works on foggy maps.

    Display Items are spawned from a Vendor. Players can acually use the item to purchase the item from the vendor. You also dont have to worry about any risk with these either.

     

    Haev fun.

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  3. Garrys Mod Update 160 Issues

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    Few Issues have come up with Garrys Mod 160

    1. Blue screen after the game loads and does not fully load.

    • open steam\steamapps\yourname\garrysmod\garrysmod\cfg\mountdepots.txt and remove all the games listed
    • Open Garrys Mod and remount your games.

    2. Missing models on the map

    • Still looking into this. You may need to do the above fix. It might help

    3. Guns firing to fast

    • Looking into this, we should have a fix soon.

     

    Will add more here as we find them:

    http://radioactivecricket.com/forums/viewtopic.php?f=7&t=1006

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  4. PostNukeRP 1.1.1, GMod 160, and Wire Updates

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    We are now at version 1.1.1. Most of this update is bug fixes.

    I am currently pushing the changes to the live server. I am also updating Wire and updating GMod as well.

    GMod Patch Notes: here

    And yes, we have allready started work on 1.2.0 with new stuff.

    PostNukeRP 1.1.1 Patch Notes:

    1. Added orange liqueur
    2. Moved M82 files to correct location
    3. Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
    4. Fixed Locker repair if over 50%
    5. Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
    6. Added check to prevent more than 4 death zombies from a player being spawned.
    7. Fixed Salvage Exploit
    8. Added Events Settings to the Admin Menu
    9. Added Community Search Window
    10. Incorporated Community Admin into new Community Search
    11. Fixed Errors in the Community Window
    12. Fixed Community Invite showing the Community ID and not Name
    13. Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
    14. Fixed Multiple Equipment Window Exploit
    15. Fixed Vendor Resource bug with Admin Overide on
    16. Fixed Speep AFK exploit
    17. Fixed Suite Power/Armor resetting to 0 on class change or load
    18. Removed Spawn Grid Ent from the Q menu to prevent server crashes
    19. Fixed some issues with Gredanes and Charges
    20. Fixed PHX 2×1 Textureing
    21. Fixed Ammo loss bug
    22. Fixed Inside/Outside looking down bug
    23. Fixed placement Phys Gun time on stockpiles and lockers
    24. Fixed Voice Panel Icons not removing after player leaves
    25. Fixed network errors on Power System (Report errors if any still exist on power system)
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  5. PostNukeRP Hotfix r82 – r89

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    More fixes pushed to the Live Server.

    1.  Added Community Search Window
    2. Incorporated Community Admin into new Community Search
    3. Fixed Errors in the Community Window
    4. Fixed Community Invite showing the Community ID and not Name
    5. Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
    6. Fixed Multiple Equipment Window Exploit
    7. Fixed Vendor Resource bug with Admin Overide on
    8. Fixed Speep AFK exploit
    9. Fixed Suite Power/Armor resetting to 0 on class change or load

     

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  6. PostNukeRP – Hotfixes r78 – r81

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    These have been uploaded to the Live server

    1. Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
    2. Fixed Locker repair if over 50%
    3. Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
    4. Added check to prevent more than 4 death zombies from a player being spawned.
    5. Fixed Salvage Exploit
    6. Added Events Settings to the Admin Menu
    Posted in PostNukeRP | Leave a Comment