Archive for September, 2010

Updated the gmod Hammer info
Eldar Storm | September 26th, 2010

I have updated the settings needed for using Garrys Mod in hammer. Help/Info

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Screenshot of WastedWaters
Eldar Storm | September 22nd, 2010

Just a screenshot of my first compleated building on the new map. Still a lot of work to be done.
WastedWaters Gas Station

Posted in PostNukeRP, RC News | 1 Comment »
New map for PostNukeRP
Eldar Storm | September 14th, 2010

New map made by Metroidfighter for PostNukeRP. This map is a underground vault/bunker with tunnels that can be accessed through the sewer system. On the PNRP server, this is where you will find your resources.

The map has been fully noded and is still a work in progress. It takes advantage of the new inside spawning system that has been added to PNRP. You can find the map in the Downloads section.

Have Fun!

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Patch Notes 44
Eldar Storm | September 10th, 2010

Just a few bug fixes.

  1. Fixed getallcars code that stopped tool pickup from working
  2. Fixed Mounds to work correctly with inside spawner
  3. Fixed Equipment Menu (Now works correctly with Car and Inventory)
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Patch Notes 43
Eldar Storm | September 6th, 2010

This is a big one, the new Spawn System is here. Beware!
Here are the patch notes.

  1. New Spawning system installed.
  2. Added Indoor Spawner
  3. Indoor spawner will auto disable if props are detected
  4. Indoor spawner will disable id linked door is owned
  5. Added better control over spawning system
  6. Added Antlion Mounds to the spawning system
  7. Added AI so Antlions will return to their mound when a enemy is detected near by
  8. Added sTool for placing Grid Nodes
  9. Added viewable bounding box for range of grid nodes
  10. Added Equipment Menu for equipped weapons and ammo
  11. Added spawn protection system, this will delete props within range of the player spawn entities
  12. Added the ability if the spawn protection system to make doors in range unownable
  13. Fixed bug that allowed the Radar to be moved after synch started
  14. Fixed noclip explit when picking up your car while in it
  15. Added timer to delay equiping weapons to reduce the loss equipment bug
  16. Added save player after you wake up
  17. Added admin overide to start the miner
  18. Added admin overide to use the orange plant
  19. Added options into the Admin menu to controle new features
  20. Fixed bug with Prop Blocking system
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