The server has been moved from the old host (Fragnet) to our current host that runs our VPS (NFOServers). We have already moved our Build Server there and it seems to be much more stable.
If any of you connected using the domain before, you it will automatically redirect you to the new server.
What Happened to the old server?
The host of our old server had a 100% data loss on the entire node and does not do proper backups. Raid is not a backup by the way.
Once this happened I tested out NFO’s GMod servers and they seem to be more powerful, and cheaper. So we moved.
What happened to the old data?
Thankfully I had a backup from May 18, so its not a total loss. I have had to go in and rework many of the config settings, so there may be some tweeking left to do. I have also created a new Workshop Collection.
Workshop Collection: PostNukeRP Server
It should have all the addons needed for the server, not counting wire (You will need to get wire). I have also added the HL2 Cars addon since we will be opening up vehicles soon. Will get more into that later.
This is the first and probably the largest part to the new Persistent Item System, and I just realized the acronym as I typed this.
This means some items such as miners and power generators have a persistent state in inventory. When you pick up a damaged persistent item, it will stay damaged. Fuel in generators is not persistent as well, so you no longer have to worry about loosing fuel.
I have also included several bug fixes as well.
There will be bugs, there are probably new ones with all the updates done to the code. Please report any bugs you find. At this point I don’t really care how you get the bug report to me, just need them. The PostNukeRP Steam Group is another good place to report bugs, its free to join on Steam, and there is a bug report section.
May have been a few things I have mist in the list, but thats pretty much it.
ADHD Version: Eldar Moved the server and added some inventory goodies.
We are deeply sorry to inform you that during today’s server maintenance a raid array issue occurred.
This resulted in full data-loss on this node, we have actively been working on data restoration been unable to retrieve anyting from the drive so far.
Currently we are close to having the machine alongside the IPs back online, however with a fresh raid array installed.
Your service will be re-created but unfortunately be a fresh install as the local backups were lost as well.
Due to this major impact of this issue we have added 7 days of additional service time to your service.
We are sincerely sorry about this inconvenience and are trying have done our utmost to retrieve any possible fails, unfortunately to no avail.
We do hope that you haven’t lost trust in us and we will of course assist you with setting up your server where possible.
So basically all the data on both servers is gone. Several years worth of files and such. The only up side is that I do have a database backup of the PostNukeRP server from 5/18/2015 so not all the player data from it is lost.
What does this mean?
It means the servers will be down for a few days as I try and reconfigure everything. I will have to upload all the extra content back to the server, and will have to get PNRP development version to a stable state to uplaod.
The build server will probably be back up first however.
I may also look at changing hosts, I am not sure yet. It is rather disappointing that they do not have any backups of their servers.
So until further notice, both servers will be down.
As most people allready know there is a virus that is spreading accross the GMod world. It travels from person to person via the server.
I have tried protecting the servers as best I can using the methods posted on Facepunch so the TBU servers should be safe. I will be checking the servers alot over the next few days to make sure they stay clean.
If you have become infected use this file, it is a batch file that will delete the files that the virus uses.
For more info on this issue: http://facepunch.com/showthread.php?t=1386818
As many of you know, Valve has changed over to the SteamPipe system for their games. This has caused some headaches in the moding world, and now the hosting world as well.
I am now working with our hoster to get the new tool configured correctly. This should not take that long, so the servers should be back up soon.
The Dev server will be back up either tonight or sometime this weekend since its not a high priority at the moment.
Update: 6/7/2013 9:50AM
Progress, but slow. The server will start up now and the database has been moved to the new folder. The reason for the delay is that with SteamPipe, everything is now placed in different folders. I am currently working with the hoster to get the game content uploaded and everything in its correct place.
The crashing issue may have been due to a corrupt file on the server.
What we did, apart from going mad, running in circles, etc…
What did we do to fix the issue?
Deleted Wire, wire extras, Adv Dupe, the PNRP Gamemode folder
Uploaded all that fresh
Ran the Updater 2 or more times
And rebooted the server more times than I can count
Oh, Head Crab Pet Tags are working as well as RP Names now
Over the past couple of days the server has been having alot of issues with stability.
I am posting this here to let eveyone know that we are working on resolving the issue.
For more updated info and progress, visit the forums. You can find more info here.