Been a while since I posted anything other than patch notes, but I figure this game is worth mentioning.
I am sure most of us remember the first American McGee’s Alice game, a dark take on the world of Alice in Wonderland. The sequal looks to be just as interesting, Alice: Madness Returns.
Ars Technica has a good article on it: here
They also have a good trailer showing some in game footage.
The PostNukeRP and TBU Build server are now both up to date with 113.
Added HL1:Source NPCs (if you own HL1:Source)
Toybox saves can now contain toybox entities and will download them before loading
Cleaning the map now cleans brush based entities
Fixed map entities respawning over their toybox saved versions
Fixed player falling slightly when loading a save
Loads downloaded particles automatically, without restart needed
Fixed RT camera error when removing your last RT camera
[Lua] Fixed string.Explode ignoring empty matches.
[Lua] Fixed not being able to draw in Pre/PostDrawViewModel
[Lua] Added ents.GetMapCreatedEntity( int )
[Lua] Added bool Ent:CreatedByMap()
[Lua] Added int Ent:MapCreationID()
[Lua] Added PhysObj:GetSurfaceArea()
[Lua] Moved notices from Sandbox to its own module
[TTT] Fixed a player’s persistent karma not always resetting when karma-kicking them.
[TTT] Fixed error in grenades if thrower disconnected before they exploded.