July 30th, 2010
All servers are now up to date with this version: Dev, TEC Build, TBU Build, TBU Spacebuild, PNRP Server, and the new upcomming PNRP server.
Here are the patch notes:
- Added fretta gamemode “Trouble in Terrorist Town”
- Added fretta gamemode “Dogfight: Arcade Assault”
- Fixed laggy camera tracking
- Fixed loadtime reporting sometimes not working
- Fixed map cleanup removing physgun beam
- Removed gm_mem_dump (server lag exploit)
- Fixed game_text not displaying
- Fixed startup problems caused by bad scripts/dsp_presets.txt
- HTML Control now supports back/forward mouse buttons
- AddConsoleCommand now takes an optional help parameter
- CreateConVar now takes an optional help parameter
Posted in PostNukeRP | No Comments »
July 28th, 2010
More of a major bug fix than much of anything else.
- Fixed bug that allowed stacking or duplication of Tools
- Updated Prop Control to better protect all items in the itembase
- Adjusted location of weight text in Inventory Screens
- Added text displaying how many players are online
Posted in PostNukeRP | No Comments »
July 26th, 2010
I have started a build server for the TBU group that Metroidfighter and I started. We allready have a Spacebuild server as well.
Spacebuild Server: 206.217.143.13:27015
Build Server: 206.217.143.14:27015
Posted in PostNukeRP | No Comments »
July 26th, 2010
I am changing the services that I use for server hosting. I have been having too may problem with our old service . There has been lag to the point you can not spawn props, random server crashes, and little support. Have even been getting error messages when trying to start the service as well. The gamemode and addons used for PostNukeRP are tested on a dedicated Dev server and works fine. When there is no lag on the server it works fine. This problem has also been plaguing the TEC build server as well.
The old server will be up to close to a month since the payment went through recently, but the new server will be up in the next couple of days. The new address for the server will be 206.217.143.17:27015
The TEC build server will also be moved at a later time as well.
Posted in PostNukeRP | No Comments »
July 16th, 2010
Dev and Live PNRP servers have been updated to this. If anyone is having problems connecting to a server, the server will have to be updated. No issues yet to report, have not done alot of testing yet. Anyway, found the patch notes at http://store.steampowered.com/news/4079/ and here they are.
GMod update 90
Fixed datapack client crash when trying to join misconfigured server
Fixed crash in point_viewcontrol
Increased max ragdoll bones to 32
Fixed manhack crash
Fixed weaponless combine npc crash
Fixed Lua related NPC crashes
Fixed unclickable message boxes
Fixed crash when trying to retrieve the gamemode description
Added surface.DrawCircle( x, y, radius, color )
Added surface.DrawTexturedRectUV( x, y, w, h, scalex, scaley )
Added Panel:SizeToChildren()
Posted in PostNukeRP | No Comments »
July 13th, 2010
All three servers (Build, PNRP, and Dev) are patched with the new GMod update. There has been information going around that this update seems to break the game. As far as I have tested, there seems to be no more than the usuall buggyness.
The connection issues seem to stem from one of three things: the client beeing out of date, the server beeing out of date, or FastDownload servers needing to update thier cache after updating.
GMod Update 89 Patch Notes:
- Fixed multiplayer dialog error
- Fixed rendering onto VGUI
- Fixed fast zombie crash
- Added menu_plugins for menu addon creators
Posted in PostNukeRP | No Comments »
July 9th, 2010
Looks like the player trace issue is fixed. Players names now show up and I have set the Trade menu to have a limited range as before. The Wasteland Radar should also show players again as well.
Posted in PostNukeRP | No Comments »
July 6th, 2010
Due to a recent update to Garry’s Mod FindInSphere has stopped tracing players. From what I have seen this may have to do with the recent SetHull fix.
So untill this is resolved the Trade Menu now has unlimited range.
Only other known bug right now is with the radar. At the present it will not pick up players. I am leavign this untill a patch comes out to fix the FindInSphere problem.
Posted in PostNukeRP | No Comments »
July 5th, 2010
Happy 4th of July
Big update for PostNukeRP, we have finally gotten the new tools for the other classes up and running. I think you will find these alot of fun. I have also compleated gm_postnuke_beta_3 as well. I added a few soundscapes, fixed the reflection map issue, and made it so NPCs can not enter the spawn room.
Patch Notes 38:
- Added Wasteland Worms for the Science Class
- Added Radar for the Wastelander Class
- Added Sonic Miner for the Scavinger Class
- Changed the Smelter from Science to Engineer
- Added Fade affect to the shop and inventory menues
- Greatly increased storage space of vehicles
- Updated Help Menu
Have fun
Posted in PostNukeRP | No Comments »
July 4th, 2010
The RNRP server will be down for a while today as I run updates on it.
I will also be updating PostNukeRP to 38 with some neat tools for the other classes. I may also be updating the map to a version that does not have the reflection map issue if it checks out ok. On the next map version, mobs will not be able to enter the spawn room.
Posted in PostNukeRP | No Comments »