PostNukeRP Version 1.2.0 – The First GitHub Release
PostNukeRP has now been migrated and updated to the latest version running on the Live Server. With all the changes I have upped PNRP from 1.1.3 to 1.2.0.
For a while now we have not updated the Google Code SVN due to Google shutting it down, so you will notice that the patch notes will be rather long. This version of course includes the SQL Injection fix, the Client Side Lua fix, and fixes to exploits regarding some con commands.
This update also includes the new Persistent Inventory System and the items that are upgraded to be used in it.
What this version does not include is some of the secret features we are working on, as well as the what I have so far on the next step for the player admin system.
The current version that is stable is the Master Branch, the Unstable branch still has the old version of the code.
Patch Notes:
- Added useable Ladder (Created by LiddulBOFH).
- Converted Most ConVars to the Database. Some of these still replicate to a convar as needed.
- Spawner settings are now per map and will use default settings when not set.
- Outside check now looks for HitSky, this should fix issues with large caves and buildings.
- Car inventory can now be access from using the ammo box on the back of the Jeep.
- Replaced Network Variables with Mista-Tia netwrapper link
- Fixed Community Names not displaying on players on in TAB menu
- Fixed storage and lockers being broken into by their owners.
- Fixed ownership issues of some props.
- Increased the height of player names.
- New zombie (nexbot) is included in the new code, but only spawnable by admins with overrides on.
- Several other fixes related to Network Variable conversion.
- Fixed Error with Bulk Item Boxes
- Fixed door ownership
- Changed default Tool settings to 4 (All)
- Fixed Pod Controller not being dissabled when no fuel
- Added new function PNRP.SearchItembase( ent ). Will replace FindItemID in many places
- Added new ent variable ent.crafted. Seperate crafted items from spawned
- Added new Itembase variable AllowPunt. Punt block overide.
- Fixed issue with Voice Limiter
- Sawblade is now AllowPunt Overide
- Fixed Error from miner.
- Fixed Admin overrides not working on tools.
- Fixed more ownership issues on some tools.
- Fixed Antlion Mounds not pulling spawner variables from the database.
- Fixed error that was being thrown on server side in the itembase. Had to move the UnBlock for loop.
- Added new Player Info window accessed from the Tab Menu (Click on the player’s Icon)
- Added new Player Profile Menu.
- Fixed duplicate inventory exploit.
- Fixed duplicate shop menu exploit. (These will also apply to some other duplicate menu exploits)
- Fixed Error with some models not showing in Player Profile
- New Persistent Inventory system added
- Fixed duplication of itembase table
- Moved more itembase functions to shared
- Fixed Community Lockers ownership issues
- Fixed Car weight with vendors
- Vehicle capacity added to item base files
- Vehicles now have inventory weight in containers
- Inventory/Shop now shows Capacity on items with a Capacity setting
- Added Fists as default weapons
- Removed Knife as default weapon
- Added skill Strength (Affects Melee weapons)
- Added Knife as craft-able from workbench
- Knife now affected by Strength Skill
- Lowered overall knife damage
- Merged Keys and Hands into one “weapon”
- Fixed display item deleting if item was not sold
- Changed color scheme of inventory windows
- Added new texture to side menu
- Added side menu to profile window
- Cleaned up commented out code
- Removed F2 Block from damaged items that are now persistent
- Both miners and all three power generators added to persistent item system
- Gas, nuke, and fusion power supplies now save their fuel when stored
- Storage locations now show the items HP and Fuel
- Solar Panels now affected by rad storms
- Fixed bug with player inventory not showing the correct max carry weight
- Fixed bug with shotgun reloading (Animation still buggy)
- Fixed Wasteland Radar
- Radar now has to be able to see the skybox to work
- Solar Panel now has to see the skybox to work
- Fixed Knife being used from inventory
- Fixed Map Vote not showing
- Fixed exploit with PNRP.UseFromInv()
- Battery added to Persistent Item System
- Added Inventory systems show battery charge
- Fixed many possible exploits. (Please report any resulting bugs)
- Added first part of Player Admin Menu
- Fixed Error with Scavengers.
- Possible fix to a rare error with Alcehol
- More code cleanup
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