Hunger=Endurance

PostNukeRP Gamemode Suggestions

Hunger=Endurance

Postby Remnant John » Fri Aug 05, 2011 11:21 pm

i think you should be able to push hunger an extra 15 hunger points at the expense of sped up endurance decay kind of realistic if you think about it like just add another meter that says like "Adrenaline Hunger" or something
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Re: Hunger=Endurance

Postby CmdZoidberg » Sat Aug 06, 2011 2:30 am

This just seems a bit pointless to me IMO. If you need to push your hunger an extra 15 points and can't afford even a Can O' Beans then you really don't know how to play here. :roll:
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Re: Hunger=Endurance

Postby Remnant John » Sat Aug 06, 2011 6:43 pm

mmm.. seemed like it'd be useful for new players
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Re: Hunger=Endurance

Postby CmdZoidberg » Sun Aug 07, 2011 4:17 am

What would help new players more would be if they were forced to read the entire Help page before being allowed to enter the game. Most newbie problems and questions can be answered just by briefly looking up the Help page with F1 or in the MOTD. On the subject of the MOTD I think it would be wise to remove the TBU cat, 'cus I didn't realise until about 3 weeks back that there was more to the MOTD than just that picture. More than likely its the same for every new player that joins. Have the help and tutorial information on top and -then- insert the kitteh.
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Re: Hunger=Endurance

Postby Remnant John » Sun Aug 07, 2011 10:21 am

BAWT I LIEK KEETEHS??!
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Re: Hunger=Endurance

Postby [TBU] CrazyKid » Sun Aug 07, 2011 12:54 pm

At the very least - I'd suggest letting the cultivator having a higher hunger meter. It would fit with that class. For example: The Wastelander has 150 HP. The cultivator could have 150 hunger. That would be cool.
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Re: Hunger=Endurance

Postby Lord Rahl » Wed Oct 19, 2011 2:51 pm

[TBU|FN] CrazyKid wrote:At the very least - I'd suggest letting the cultivator having a higher hunger meter. It would fit with that class. For example: The Wastelander has 150 HP. The cultivator could have 150 hunger. That would be cool.


Thats a great idea: it will probabaly increase the use of that class as well.
On Crazy's topic:

Wastelander already has: 150 HP and Bonus to endurance
Scavenger has a bonus to running speed and bonus to scavenge
Engineer doesnt have anything. Maybe you can add a bonus to production? (a *random* chance to use less materials when creating guns, maybe a backpacking bonus?)
^I know there are already skills for that, but theres also skills for running speed and scavenging.
Scientist can have a max suit power bonus?
And like crazy suggested: Cultivator can have a bonus to hunger.

I think these stats will help balance the classes a bit more.
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