{"id":1049,"date":"2018-03-21T00:48:11","date_gmt":"2018-03-21T06:48:11","guid":{"rendered":"http:\/\/radioactivecricket.com\/?p=1049"},"modified":"2018-03-21T00:48:11","modified_gmt":"2018-03-21T06:48:11","slug":"postnukerp-update-1-3-0-r139-r154","status":"publish","type":"post","link":"http:\/\/radioactivecricket.com\/?p=1049","title":{"rendered":"PostNukeRP Update: 1.3.0 (r139 &#8211; r154)"},"content":{"rendered":"<p>I have finally gotten to updating the Master branch of PostNukeRP with what is in Unstable.<br \/>\nThere has been alot of changes, new systems, and exploit fixes between 1.2.0 and 1.3.0. It affects over 120 files, so there are alot of code changes and additions to this update.&nbsp;<br \/>\nSo be warned if you are updating from 1.2.0 to this.<\/p>\n<p>Change Log:<\/p>\n<p>Added Build-A-Car System (See Forums or site for more info)<br \/>\nAdded Car Hulls (bodies)<br \/>\nAdded Oil (part)<br \/>\nAdded Car Tire (part)<br \/>\nAdded Car Door (part)<br \/>\nAdded Car Muffler (part)<br \/>\nAdded Car Axle (part)<br \/>\nAdded New Persistent Storage (Remembers Damage and Fuel)<br \/>\nAdded Vehicles to use new storage system<br \/>\nAdded a function to migrate the old car inventory to player inventory.<br \/>\nAdded Bodygroup and skin options to player models in Profiles<br \/>\nAdded Vehicle damage system<br \/>\nAdded Vehicles to Wasteland Radar (Flashy yellow dots)<br \/>\nAdded Car Hulls to Wasteland Radar (Grey dots)<br \/>\nAdded new function PNRP.FindNearbyItems( ent ). Returns items 150 around ent that are in the itembase.<br \/>\nAdded new function PNRP.UseNearbyParts( Tbl, ent, ply ). If parts listed are near ent it will use them. Tbl is ment to be return from ToolCheck<br \/>\nAdded new function PNRP.GetFullInventorySimple( ply ). Returns invnetory from both systems for a player. Used for tool checks<br \/>\nAdded new function PNRP.UsePlayerParts( Tbl, ply ). Similar to the old method of using parts, but will use needed items from persistent system. Tbl is ment to be return from ToolCheck<br \/>\nAdded code to log kills within spawn area<br \/>\nAdded code to warn when players are attacked in spawn area and logs it<br \/>\nAdded ability to move bulk items to and from the new inventory (including tools)<br \/>\nAdded ability to use items directly from the car inventory.<br \/>\nAdded upgrade function that only needs to be run once by the server owner to convert old car inventory to player inventory.<br \/>\nAdded resource.AddWorkshop to init with required workshop items (Content Pack and vehicles)<br \/>\nAdded ability to use weapons in car seats<br \/>\nAdded a function that can be added to entities to allow the player to pick it up and hold with E<br \/>\nAdded new repair menu when using the keys and pressing R. Alt+R will open the keys menu<br \/>\nAdded new Player Admin Function<\/p>\n<p>Changed player storage to take vehicle weight into account<br \/>\nReduced head bob<br \/>\nUpgraded the player storage menu to the new style (partial refresh)<br \/>\nChanged Makeshift Engine&#8217;s name to Old Car Engine<br \/>\nChanged Old Car Engine. No longer made, has to be found.<br \/>\nChanged Temp God from 15 to 20 sec<br \/>\nChanged \/carseat command has been updated to work with every vehicle other than the airboat<br \/>\nF2 on vehicles uses the new PNRP.SearchItembase()<br \/>\nUpdated WorldCache to account for new storage system<br \/>\nMoved the position of the Weight text over on the inventory screen<br \/>\nBlocked PHYs Gun from picking things up while player is in a vehicle<br \/>\nTweaked Wasteland Radar Hud dots<br \/>\nReduced the default rate of the rad storms<\/p>\n<p>Removed &#8220;Send to Car&#8221; from Equipment Menu<br \/>\nRemoved &#8220;Send to Car&#8221; from player Inventory<br \/>\nRemoved all the old car inventory code<br \/>\nRemoved the ability to spawn items directly from car inventory<br \/>\nRemoved some of the old M82 models and files<\/p>\n<p>Fixed exploit from Construction Credit<br \/>\nFixed single item construction not using skill discount<br \/>\nFixed duplication of pets or misc items<br \/>\nFixed new vehicles being able to kill combine<br \/>\nFixed Admin Overrides not synching when joining<br \/>\nFixed Airboat not set to correct ent name<br \/>\nFixed Jeep not set to correct ent name<br \/>\nFixed bug that allowed players to pick up other player&#8217;s vehicles<br \/>\nFixed bugs related to Vendor Display Items<br \/>\nFixed carseats not being removed when vehicle was removed<br \/>\nFixed persistent tool dupe in PNRP.GetAllTools( ply )<br \/>\nFixed WorldCache duplication<br \/>\nFixed Ammo glitch when dropping weapons<br \/>\nFixed Error when upgrading class skill<br \/>\nFixed exploit when using change class to get full HP<br \/>\nFixed Colour tool use on NPC&#8217;s<br \/>\nFixed Material Tool usage on players<br \/>\nFixed Unbreakable being used on players<br \/>\nFixed result error in PNRP.SaveState<br \/>\nFixed drop rates of items from resource piles<br \/>\nFixed Antlion spawn around mounds<br \/>\nMore code cleanup and exploit fixes<\/p>\n","protected":false},"excerpt":{"rendered":"<p>I have finally gotten to updating the Master branch of PostNukeRP with what is in Unstable. There has been alot of changes, new systems, and exploit fixes between 1.2.0 and 1.3.0. It affects over 120 files, so there are alot of code changes and additions to this update.&nbsp; So be warned if you are updating [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4,3,1],"tags":[],"class_list":["post-1049","post","type-post","status-publish","format-standard","hentry","category-game_news","category-postnukerp","category-rc_news"],"_links":{"self":[{"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=\/wp\/v2\/posts\/1049","targetHints":{"allow":["GET"]}}],"collection":[{"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=1049"}],"version-history":[{"count":1,"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=\/wp\/v2\/posts\/1049\/revisions"}],"predecessor-version":[{"id":1050,"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=\/wp\/v2\/posts\/1049\/revisions\/1050"}],"wp:attachment":[{"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=1049"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=1049"},{"taxonomy":"post_tag","embeddable":true,"href":"http:\/\/radioactivecricket.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=1049"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}