So here are some ideas, some of them will be different takes on ideas I already have mentioned.
1) A theiving system.
Basically, an in game way to steal the resources or strip the weapons on a player: I suggest this because it would be cool to see something like this because it really fits the RP. Communities based on raiding and such will have a field day with something like this, and communities based on hunting down the criminals (such as my own) Will benefit too.
I was thinking it could work like this:
-You could somehow Bind a players' arms, (basically prevent all weapon use) or after which thie following could happen:
-You can search/raid/harvest (w/e you call it) the tied players' body, and take items.
Now in order to prevent such a thing from happening too often and being abused, it requires either several players with this rope-weapon nearby and all of them using it on the same target, or several nearby community members all surrounding the payer within a very close range. It makes sense because it would require multiple people to restrain the person being tied.
The tied player can untie themselves but it takes time, similar to the period of time that it takes to break into a community locker/stockpile.
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2) A Player profile & reputation system.
Kinda like the criminal sytem but a little different: Basically, the profile is like in darkrp how on the player list you can click a player's name and see their info. This kind of info will be shown:
-Community Reputations: if my community interacts with a player regularly enough, I can mark their Rep. as either friend, foe, or neutral. This rep. that I select for the player will be displayed on their profile if a Foe or Friend. it is neutral by default, and neutral will not display.
-Class
-Community membership
-Rank (respected, admin, etc.)
-A customizable player bio that the player can write for themself.
-how long they have been a player on pnrp.
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3) The ability for a Level 3 Community member to customize what his members can or cannot take from a stockpile or locker.
In other words: I could set it so that all my level 1 community members can only take food guns and ammo, but no tools.
Basically just an extra and more defined permissions system.
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4) Would it be difficult to cause bulk boxes of items to return to the inventory of their player of ownership when they disconnect? I lost like 132 oranges the other day cuz the server crashed when i was distributing food to some of my community members.
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Adding more soon.