eldarstorm wrote:Like Devil said, it will be a compleat reset of all player data. On the old system, we stored everything in files. This was not really a problem untill ther was almost 8k different people that connected. One of the things that causes lag when people connecting is the server searching through all those files to find the correct one for that player.
Now, PNRP stores everythng in SQL. There are many good advantages to this, mainly that its much faster and easier to sort data.
The PNRP update for GMod 13 is acually turning out bigger that I expected. With the re-wrights, and changes its goign to be alot mroe chalanging.
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