Screenshots:
http://steamcommunity.com/sharedfiles/f ... =123938518
http://steamcommunity.com/sharedfiles/f ... =123938544
http://steamcommunity.com/sharedfiles/f ... =123938558
Also two questions;
1.) How would one restrict a class to a group?
I used the code:
- Code: Select all
function(ply) return ply:GetUserGroup() == "donator" end
I put it in the shared.lua:
- Code: Select all
--Team Variables
TEAM_WASTELANDER = 6
TEAM_SCAVENGER = 7
TEAM_SCIENCE = 8
TEAM_ENGINEER = 9
TEAM_CULTIVATOR = 5
TEAM_DONATOR = 4
team.SetUp( TEAM_WASTELANDER, "Wastelander", Color( 125, 125, 125, 255 ) ) --Gray
team.SetUp( TEAM_SCAVENGER, "Scavenger", Color( 102, 51, 0, 225 ) ) --Brown
team.SetUp( TEAM_SCIENCE, "Science", Color( 0, 0, 153, 225 ) ) --Blue
team.SetUp( TEAM_ENGINEER, "Engineer", Color( 255, 204, 0, 225 ) ) --Orange
team.SetUp( TEAM_CULTIVATOR, "Cultivator", Color( 51, 153, 0, 225 ) ) --Green
team.SetUp( TEAM_DONATOR, "Vault Dweller", Color(0, 100, 0) function(ply) return ply:GetUserGroup() == "donator" or ply:IsAdmin() end)
2.) Adding in weapons. I'm trying to add in the Crossbow for the donator group "Vault Dweller". My attempts at copying one of the exsisting weapons, then changing the information didn't seem to work!
Any help appreciated