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Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 10:47 am
by BlankJones
Alright i'm going to try erasing the whole server, in the meantime is this the correct SVN link?

http://pnrp.googlecode.com/svn/trunk/

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 1:17 pm
by [TBU] CrazyKid
That's the one.

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 2:50 pm
by BlankJones
Alright I re-hymenated the server, still no dice. Could I maybe get a copy off of the official server? Or maybe Lost or Eldar could join to see exactly what's going on?

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 4:33 pm
by eldarstorm
Are you getting errors in Consol?
Check your logs if you are not on when it happens.

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 4:45 pm
by BlankJones
Yes I am. here's all of what i'm getting:

Code: Select all
Attemped to precache unknown particle system "plate_green"!
Attemped to precache unknown particle system "generic_smoke"!
Requesting 5 lua files from the server
ConVarRef wire_expression2_file_max_size doesn't point to an existing ConVar
ConVarRef pnrp_propExp doesn't point to an existing ConVar
ConVarRef pnrp_ZombieSquads doesn't point to an existing ConVar
ConVarRef pnrp_maxOwnDoors doesn't point to an existing ConVar
ConVarRef pnrp_deathCost doesn't point to an existing ConVar
ConVarRef pnrp_deathPay doesn't point to an existing ConVar
ConVarRef pnrp_classChangeCost doesn't point to an existing ConVar
ConVarRef pnrp_classChangePay doesn't point to an existing ConVar
ConVarRef pnrp_voiceDist doesn't point to an existing ConVar
ConVarRef pnrp_voiceLimit doesn't point to an existing ConVar
ConVarRef pnrp_toolLevel doesn't point to an existing ConVar
ConVarRef pnrp_exp2Level doesn't point to an existing ConVar
ConVarRef pnrp_adminNoCost doesn't point to an existing ConVar
ConVarRef pnrp_adminTouchAll doesn't point to an existing ConVar
ConVarRef pnrp_adminCreateAll doesn't point to an existing ConVar
ConVarRef pnrp_propCost doesn't point to an existing ConVar
ConVarRef pnrp_propPay doesn't point to an existing ConVar
ConVarRef pnrp_AllowPunt doesn't point to an existing ConVar
ConVarRef pnrp_propAllowing doesn't point to an existing ConVar
ConVarRef pnrp_propBanning doesn't point to an existing ConVar
ConVarRef pnrp_propSpawnpointProtection doesn't point to an existing ConVar
ConVarRef pnrp_MaxReproducedRes doesn't point to an existing ConVar
ConVarRef pnrp_ReproduceRes doesn't point to an existing ConVar
ConVarRef pnrp_packCapScav doesn't point to an existing ConVar
ConVarRef pnrp_packCap doesn't point to an existing ConVar
ConVarRef pnrp_MoundGuardChance doesn't point to an existing ConVar
ConVarRef pnrp_MoundMobRate doesn't point to an existing ConVar
ConVarRef pnrp_MaxMoundGuards doesn't point to an existing ConVar
ConVarRef pnrp_MoundAntlionsPerCycle doesn't point to an existing ConVar
ConVarRef pnrp_MaxMoundAntlions doesn't point to an existing ConVar
ConVarRef pnrp_MoundChance doesn't point to an existing ConVar
ConVarRef pnrp_MoundRate doesn't point to an existing ConVar
ConVarRef pnrp_MaxMounds doesn't point to an existing ConVar
ConVarRef pnrp_PlyDeathZombie doesn't point to an existing ConVar
ConVarRef pnrp_MaxAntGuards doesn't point to an existing ConVar
ConVarRef pnrp_MaxAntlions doesn't point to an existing ConVar
ConVarRef pnrp_MaxPoisonZombs doesn't point to an existing ConVar
ConVarRef pnrp_MaxFastZombies doesn't point to an existing ConVar
ConVarRef pnrp_MaxZombies doesn't point to an existing ConVar
ConVarRef pnrp_SpawnMobs doesn't point to an existing ConVar
ConVarRef gmod_physiterations doesn't point to an existing ConVar


That looks like the admin menu stuff, nothing about entities though, even when I create them.

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 5:26 pm
by eldarstorm
That does look like the admin stuff. Look earlier in the log before that and see if there is anything abou tnot beeing able to load init.lua or something.

The thing is, we know there is not a issue with the current trunk that is on the SVN. There are now about 5 or so servers using the code without issue. Metroid also used the SVN version in his tutorial that he posted on how to setup a server.

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 6:30 pm
by BlankJones
Those are the only errors that pop up in the console

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 6:32 pm
by eldarstorm
Is your server fully up to date?

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 6:33 pm
by eldarstorm
Also, in order to get the errors we need to see a paste from the server side console, not client side.

Re: Resources Broken?

PostPosted: Wed Jan 16, 2013 7:31 pm
by BlankJones
Alright, I checked the logs and the only error is

Code: Select all
L 01/16/2013 - 17:58:15: Lua Error: Couldn't include file 'includes\modules\glon.lua' (File not found) (<nowhere>)


And yes my server is up to date.