by severedskullz » Wed Mar 24, 2010 7:33 pm
Wastelander -"The Tank". The wastelander starts out with 150 health and is the default class for all new players. With the Wastelander it is easier to perform "Bodygaurd" jobs because of the increased health. Other than that, so far the Wastelander is just a general class that does not have anything special other than the increased health capacity.
Scavenger - "The Scout". The scavenger can harvest resources faster and more easily than any other class. This class is recommended for beginners. However watch your health, because your max is 75! As a scavenger you also get a bonus to run speed, scavenge ability, and inventory weight.
Scientist -"The Healer". The scientist can only (currently) make medkits, armor, grenades, explosives, and turrets. The turrets are of popular demand for any player but aren't purchased often. When they are, you will get a hefty pay for small parts and scrap. Be sure to get to your customer first though, because its a one shot opportunity to sell your precious money-makers before someone else does!
Engineer - "The Builder". (My favorite class in ANY game personally...) The engineer is pretty overused, but many still prefer it. Currently the engineer can make weapons, ammo, and cars. Depending on what items you sell, you gain a very small income pretty often, usually because most players run through ammo really quickly. Also as an engineer, you gain a bonus to your salvage ability.
Cultivator - "The Grower". This class hasn't been developed yet, but once the hunger-mod gets made (from scratch, not ripped of of any other RP gamemode!) then the cultivator will be able to buy food to sell to other players. Currently there is lots of ideas on how the Cultivator is to work, such as food being more effective from a cultivator rather than buying it from the shop, or not allowing players to buy food from the shop at all and only from Cultivators.