PNRP Readme/Beginner's Guide

Need some help with gamemode related stuff?

PNRP Readme/Beginner's Guide

Postby severedskullz » Wed Mar 24, 2010 7:31 pm

Last edited by severedskullz on Wed Mar 24, 2010 7:49 pm, edited 4 times in total.
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1.1 Gamemode Info

Postby severedskullz » Wed Mar 24, 2010 7:32 pm

This amazing gamemode was made by EldarStorm, LostInTheWired, and Gmod Addict. ...
I will write more later lol
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1.2 Guide Info

Postby severedskullz » Wed Mar 24, 2010 7:33 pm

1.2 Information
This guide is an "As Of Date" state.
Again. Still writing
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2.1 Classes

Postby severedskullz » Wed Mar 24, 2010 7:33 pm

Wastelander -"The Tank". The wastelander starts out with 150 health and is the default class for all new players. With the Wastelander it is easier to perform "Bodygaurd" jobs because of the increased health. Other than that, so far the Wastelander is just a general class that does not have anything special other than the increased health capacity.

Scavenger - "The Scout". The scavenger can harvest resources faster and more easily than any other class. This class is recommended for beginners. However watch your health, because your max is 75! As a scavenger you also get a bonus to run speed, scavenge ability, and inventory weight.

Scientist -"The Healer". The scientist can only (currently) make medkits, armor, grenades, explosives, and turrets. The turrets are of popular demand for any player but aren't purchased often. When they are, you will get a hefty pay for small parts and scrap. Be sure to get to your customer first though, because its a one shot opportunity to sell your precious money-makers before someone else does!

Engineer - "The Builder". (My favorite class in ANY game personally...) The engineer is pretty overused, but many still prefer it. Currently the engineer can make weapons, ammo, and cars. Depending on what items you sell, you gain a very small income pretty often, usually because most players run through ammo really quickly. Also as an engineer, you gain a bonus to your salvage ability.

Cultivator - "The Grower". This class hasn't been developed yet, but once the hunger-mod gets made (from scratch, not ripped of of any other RP gamemode!) then the cultivator will be able to buy food to sell to other players. Currently there is lots of ideas on how the Cultivator is to work, such as food being more effective from a cultivator rather than buying it from the shop, or not allowing players to buy food from the shop at all and only from Cultivators.
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2.2 Weapons

Postby severedskullz » Wed Mar 24, 2010 7:34 pm

The weapons are all based off of the CS:S Realistic Weapons mod.

Knife:
Pump Shotgun:
Semi-Auto Shotgun:
HK UMP-45mm:
Steyr TMP:
HK MP-5A5:
M249 SAW:
Five-Seven:
Sig Sauyer P228:
Desert Eagle:
Steyr Scout Sniper:
Frag Grenade:

*Filling in statistics for each weapon.
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2.3 Tools

Postby severedskullz » Wed Mar 24, 2010 7:34 pm

Sentry Turret: Same turret seen in HL2.
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2.4 Vehicles

Postby severedskullz » Wed Mar 24, 2010 7:35 pm

Jeep: Pretty down-to-the-basics car that can hold up to 150 pounds of weight in its inventory.

Jalopy: A piece of junk car that can hold a whopping 250 pounds of space!

Airboat: The conventional air-boat which can hold 100 pounds of space.

Obviously, vehicles help you get around the map faster and run over zombies also!
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2.5 Inventory

Postby severedskullz » Wed Mar 24, 2010 7:36 pm

Players can pickup weapons, ammo, vehicles, medical supplies, and tools and keep them in their inventory. Use F2 to pickup item, or to take ownership of a car. Use F3 to open the inventory window or if your looking directly at the car, it will open up the car inventory. Car inventory's are currently linked and not individual inventories for each car you own. Watch your weight though, because you can only carry so much in your pack. If you need extra storage, you can store items in your vehicle inventory, assuming you have a car. See the vehicles section on how much weight each vehicle can hold. Items can be moved from one inventory or another by clicking the "Send To (Car/Inventory)" button, provided you or the vehicle can carry it. You can drop items on the ground (spawn them) by clicking on the picture. You can also salvage items and vehicles by clicking the "Salvage" button for a % of the resources that it costs to create it.
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3.1 :Resources And Their Values:

Postby severedskullz » Wed Mar 24, 2010 7:36 pm

Scraps, Small Parts, and Chemicals can all be found around the map, usually spawned where NPC spawns are. Scraps are probably the highest valued resource there is. Scraps have 2 models and are used in almost everything, and also used for spawning props. Chemicals have 3 models, and are also used in every item, but are not used in Props. Small Parts have 3 models, and are only used in weapons, cars, and tools.

Trading values depend on the player, but in my case, I would say 2 scrap would equal 3 chemicals or small parts. Problem is... It is really too early to say the exact value given the current completion of the gamemode. Not all the items are made, and Small parts may become more relative in the future. Small parts are needed usually only in the beginning of a players stay in the server. Once a player has weapons, a car, and turrets, the Small Parts are not really needed unless he or she loses their gun and needs to buy a new one.
Last edited by severedskullz on Wed Mar 24, 2010 7:37 pm, edited 1 time in total.
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3.2 Selling Items

Postby severedskullz » Wed Mar 24, 2010 7:37 pm

Selling items are pretty general as of right now. Demand is high, so costs are low. 10% of the cost to make the item is usually the average profit for the player selling the item.
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