Page 1 of 3

Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 10:19 am
by eldarstorm
Making this post to keep up with patch notes for version 49.

    Replaced Datastreams with new net code
    Old dcoloredbox.lua now included in gamemode
    Fixed Admin menu (was broekn due to derma changes)
    Fixed Community Menu
    Fixed Tab Icons (silkicons) and changed a few
    Fixed Inventory
    Fixed Car Inventory
    Fixed Trade Menu
    Fixed Equipment menu
    Fixed 357 ammo
    Fixed Skills menu
    Fixed Prop block menu
    Fixed HUD Font Issue
    Spawn grid converted to SQL
    Inventory converted to SQL
    Community converted to SQL
    Player Data converted to SQL
    New Community Titles
    New RP Names added
    New Profile system added
    New Profile Picker menu added at startup
    New HUD added (pnrp_HUD 3)
    Fixed Prop Blocking/Alowing Menu
    Construction system re-write
    World Cache SQL Update
    Processes removed
    Press E on resources auto swaps to hands
    Progress bar added to Gathering
    Progress bar added to Construction
    Resources now is based on number of tries than amount of resources
    Items can now be hidden from the shop menu (Oranges)
    Added Map Grid Inport/Export Function
    Fixed problem with bulk build
    RP Name has a 40 character limit
    Fixed ownership issue with rpname
    Fixed Skills not loading
    Fixed issue with items spawning under map
    Added /rp name with nothing passed into it will revert player back to steam name
    Fixed HP not loading when player loads
    Finished Radio HUD Indicator
    Added first installment of the Parts System
    New Tools added
    Fixed load error with keys
    Update to food system
    Spawner System Updated

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 10:59 am
by [TBU] CrazyKid
NICE! You guys rock, keep rolling out the good news! :)

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 11:54 am
by DevilsNipple
cant wait to check out hud_3 though i still hope you make the hud_4 with my idea of switching. :)

All is looking snazzy :P cant wait...

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 2:08 pm
by Remnant John
this is gonna be great! :D

but i have one question; if Gmod 13 came out TOMORROW, would PNRP be ready? that's the largest question i have

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 3:27 pm
by eldarstorm
No, PNRP is not ready yet. Still working on WorldCache for example.
And its not releaseing for a bit at least. Barring any major stuff done by Garry, we should be able to get it up and running by the time it comes out.

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 9:47 pm
by [TBU] CrazyKid
Even if GMod 13 came out tomorrow, I would totally wait so that the update process goes as intended. Just saying.

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sat Mar 24, 2012 9:50 pm
by Remnant John
obviously, ha, what does he think we're ganna do? flip a car?

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sun Mar 25, 2012 5:49 am
by DevilsNipple
im still waiting upon an update to VorixNet Prophunt server, been waitng allmost 6 months ish now, So i would easily wait for this to finish if gmod 13 broke it for the time being :P

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sun Mar 25, 2012 5:27 pm
by LostInTheWired
Honestly, I think we're more done then eldar things. Would it work? Possibly. Very possibly. Would EVERYTHING work? Probably not. We'd have world cache issues, probably some inventory issues, probably some performance issues. That's just my opinion.

Re: Patch Notes PNRP ver 49 (So Far)

PostPosted: Sun Mar 25, 2012 5:27 pm
by LostInTheWired
Honestly, I think we're more done then eldar thinks. Would it work? Possibly. Very possibly. Would EVERYTHING work? Probably not. We'd have world cache issues, probably some inventory issues, probably some performance issues. That's just my opinion.