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Don't want anyone to miss it.

PostPosted: Tue Feb 07, 2012 5:04 pm
by Remnant John
sorry if this makes you a little angry eldar, i know i probably shouldn't post this here,

but i don't want anyone to miss it.

viewtopic.php?f=20&t=427






P.S. because i almost did

Re: Don't want anyone to miss it.

PostPosted: Tue Feb 07, 2012 6:49 pm
by eldarstorm
Why should I be angry?

Re: Don't want anyone to miss it.

PostPosted: Tue Feb 07, 2012 7:24 pm
by Remnant John
because you said not to post links to other topics from specific topics.

like that one time i made a topic in general, to link to a bug report, 'twas a no-no.

so i assumed you wouldn't like this one either ;D

Re: Don't want anyone to miss it.

PostPosted: Mon Feb 27, 2012 7:43 am
by eldarstorm
New items added to the list

On Death, equipment will remain on zombie, but will drop in a pack and remain for a min or two when killed.
Vending Machine
Player Storage Locker

Re: Don't want anyone to miss it.

PostPosted: Mon Feb 27, 2012 9:27 am
by Remnant John
very very cool! i like this idea
and it lessens the probablity of your gun being launched across the map by an ant guard (which happens pretty often)

Re: Don't want anyone to miss it.

PostPosted: Mon Feb 27, 2012 10:53 am
by DevilsNipple
just read it all. looks like its gonna become even better pretty soon xD. i love the player locker idea, me and my friends were on about a personal one a couple days ago :)

Re: Don't want anyone to miss it.

PostPosted: Tue Feb 28, 2012 10:21 pm
by eldarstorm
Another update to the list, did not realize we did not have some current stuff on there.

Re: Don't want anyone to miss it.

PostPosted: Wed Feb 29, 2012 5:31 am
by DevilsNipple
im curious about the "New zombies" bit, are you adding like your own models or just adding like torso zombies and zombines?

oh and just a thought but you should add "upgrade xp system" there. i think normal zombies and headcrabs with 1 xp if fine but thins that are harder like fast and poisons should be 2xp. the soldier antlions (ones with red on there wings) should give 2 xp aswell. and antlion guards should give more than 5, its so easy to hit a mound for ages and get 10 xp but without a gun and shit load of ammo its almost impossible to kill a guard.

Im not complaining, i mean the system you have at the moment is very good. its just a though :)

Re: Don't want anyone to miss it.

PostPosted: Wed Feb 29, 2012 12:22 pm
by eldarstorm
That is more of a balance thing than a upgrade. We have to carefully with how much we increase xp when we look at that.

The new zombies will be a new model actually.

Re: Don't want anyone to miss it.

PostPosted: Wed Feb 29, 2012 12:28 pm
by DevilsNipple
a new model sounds cool.

also, along side the xp idea i was thinking. you can gain xp, then upgrade things...fair enough, but the thing that really catches peoples eyes is the NEED to level up, you know that you have xp then you level up something and its gone, you feel like you haven't accomplished much even though you DO have an upgrade. So heres what im getting at, Keep it all the same, no hassle, gain xp as normal and upgrade, BUT still show how much xp you have gained and have levels, say starting 500xp level 1, 1000xp level 2, 2000xp level 3. Not only does it apeal to people and make then have the need to level up but it also shows how much someone has been dedicated to playing.