Update Process to Gmod 13

Public area for PostNukeRP

Re: Update Process to Gmod 13

Postby DevilsNipple » Wed Mar 21, 2012 10:57 am

haha and true noobs wills till do that :P.

i still think the idea of having only one class for one character would be a good idea. it would be better to suit your chaaracters level up seperatly. Or are level ups still the same no matter what character?
DevilsNipple Do it the Awesome way!

Image
DevilsNipple
 
Posts: 452
Joined: Sun Feb 26, 2012 4:41 pm

Re: Update Process to Gmod 13

Postby Lord Rahl » Wed Mar 21, 2012 1:29 pm

Hey John?
This Lord says: Your welcome. :Lol:
Trolololololololol.
PermaFrost, formerly known as Lord Rahl
Lord Rahl
 
Posts: 128
Joined: Wed Oct 13, 2010 12:55 pm

Re: Update Process to Gmod 13

Postby eldarstorm » Wed Mar 21, 2012 8:36 pm

Rant and a FYI to anyone who makes a gamemode.

Originally, if you have files such as models and textures that you wanted to be downloaded from the server to the client, you would put them in the gamemode/PostNukeRP/content folder for example. Any rate, here is the quote from thier site. sums it up. Makes it a bit more interesting organizing your stuff.

Gamemode content such as maps, models and sounds should be placed in the root garrysmod folder. Or if you're making a workshop addon - in the root folder.

In previous versions of Garry's Mod you would be able to put this content in a gamemodes/<gamemode>/content folder. This method was removed in Garry's Mod 13 to reduce load-times by decreasing the number of search paths.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Re: Update Process to Gmod 13

Postby Lord Rahl » Thu Mar 22, 2012 8:29 am

Interesting. Not sure what it means though.
PermaFrost, formerly known as Lord Rahl
Lord Rahl
 
Posts: 128
Joined: Wed Oct 13, 2010 12:55 pm

Re: Update Process to Gmod 13

Postby DevilsNipple » Thu Mar 22, 2012 9:51 am

means what it says on the tin. will make faster load times for downloading content from a server. simply a switch for people who make gamemodes to put the content into root folder rather than the gamemode content folder.
DevilsNipple Do it the Awesome way!

Image
DevilsNipple
 
Posts: 452
Joined: Sun Feb 26, 2012 4:41 pm

Re: Update Process to Gmod 13

Postby Lord Rahl » Thu Mar 22, 2012 10:13 am

Oh.
Neat :lol:
PermaFrost, formerly known as Lord Rahl
Lord Rahl
 
Posts: 128
Joined: Wed Oct 13, 2010 12:55 pm

Re: Update Process to Gmod 13

Postby LostInTheWired » Thu Mar 22, 2012 11:37 am

Lord Rahl wrote:Oh.
Neat :lol:

Neat, sure. But makes organization a bitch. We are forced to separate our visual content from our code content. I can see HOW we're going to do it, but it was much easier to keep track of things when it was just in the gamemodes/PostNukeRP folder.
LostInTheWired
Developer
 
Posts: 306
Joined: Tue Nov 17, 2009 7:54 pm

Re: Update Process to Gmod 13

Postby Lord Rahl » Thu Mar 22, 2012 12:04 pm

Oh I see.
PermaFrost, formerly known as Lord Rahl
Lord Rahl
 
Posts: 128
Joined: Wed Oct 13, 2010 12:55 pm

Re: Update Process to Gmod 13

Postby [TBU] CrazyKid » Fri Mar 23, 2012 8:49 am

eldarstorm wrote:Rant and a FYI to anyone who makes a gamemode.

Originally, if you have files such as models and textures that you wanted to be downloaded from the server to the client, you would put them in the gamemode/PostNukeRP/content folder for example. Any rate, here is the quote from thier site. sums it up. Makes it a bit more interesting organizing your stuff.

Gamemode content such as maps, models and sounds should be placed in the root garrysmod folder. Or if you're making a workshop addon - in the root folder.

In previous versions of Garry's Mod you would be able to put this content in a gamemodes/<gamemode>/content folder. This method was removed in Garry's Mod 13 to reduce load-times by decreasing the number of search paths.


Garry is going to put the gamemodes folder back I believe, he replied to the [BITCH] post about it being gone. http://facepunch.com/threads/1172027
[TBU] CrazyKid
Developer
 
Posts: 455
Joined: Tue Apr 26, 2011 10:58 pm

Re: Update Process to Gmod 13

Postby eldarstorm » Fri Mar 23, 2012 9:10 am

Nice to see the GMod community comming together on this.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Previous

Return to PNRP General Chat

Who is online

Users browsing this forum: No registered users and 16 guests

cron