Update Process to Gmod 13

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Re: Update Process to Gmod 13

Postby Lord Rahl » Tue Mar 20, 2012 9:13 am

I wish Gmod 13 would just come already lol
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Re: Update Process to Gmod 13

Postby eldarstorm » Tue Mar 20, 2012 11:46 am

Lord Rahl wrote:I wish Gmod 13 would just come already lol


I dont, if it came out tomarrow, the gamemode would not really be ready. Once we get it all patched, then I will be happy for it to come out.
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Re: Update Process to Gmod 13

Postby Lord Rahl » Tue Mar 20, 2012 12:45 pm

Oh I thought it was.
Lol nvm then.
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Re: Update Process to Gmod 13

Postby eldarstorm » Tue Mar 20, 2012 2:44 pm

Ya, the current sql convertion is to fix alot of the problems teh old system had. Plus there are parts of the old system that do not work with GMOD 13. The new upgrade should resolve alot of lag issues for the server.
Matter of fact, we found one issue that may have been lagging. Seems the way we had people pickup stuff from a itembox (Bulk), could cause lag. It has now been fixed.
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Re: Update Process to Gmod 13

Postby eldarstorm » Tue Mar 20, 2012 6:44 pm

New profile menu
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Re: Update Process to Gmod 13

Postby Remnant John » Wed Mar 21, 2012 5:24 am

looks beautiful Image i love it!

but, where is the "choose player" button? do you just double click your dude? :o
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Re: Update Process to Gmod 13

Postby DevilsNipple » Wed Mar 21, 2012 6:12 am

under the "for more help press f1" there should be a button saying "Choose" or "start" or "play" you get the gist, and the button only becomes active when a character is selected.

I think this menu looks amazing and i cant wait to Play it when its done *shakes with anticipation*.
Love the idea behind it and having multiple characters would be good for geting separate skill upgrades so you dont have to change and then upgrade.

In fact. now to think of it. you should ONLY be allowed to have one job, like in that menu have it choose model and under have a "choose job" and you will have that job with that character. if you want a different job you cant just change but you need a new character setup with the job. This will stop people like me from just going *need ammo - sleep - choose engineer - make ammo - sleep - choose science - back to normal - :D
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Re: Update Process to Gmod 13

Postby eldarstorm » Wed Mar 21, 2012 6:51 am

You still have to select your class after the character is created, nothing has really been changed on that part.
I may create a drop down with class selection on character creation, will see.

And to play that character, you click the Icon for it, so there is no need for another button.

Oh, the icon to the left of the model selection does change based on the model you click on.
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Re: Update Process to Gmod 13

Postby Remnant John » Wed Mar 21, 2012 7:10 am

just noticed, FINALLY noobs won't spawn as a wasteland Kleiner... thank the lords.
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Re: Update Process to Gmod 13

Postby eldarstorm » Wed Mar 21, 2012 7:58 am

Could still happen, the defaults if you dont select anything else when pressing New Character, is still Kleiner and Wastelander :P
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