PostNukeRP 1.1.1, GMod 160, and Wire Updates

Patch Notes for PostNukeRP

PostNukeRP 1.1.1, GMod 160, and Wire Updates

Postby eldarstorm » Mon Apr 08, 2013 1:17 pm

We are now at version 1.1.1. Most of this update is bug fixes.

I am currently pushing the changes to the live server. I am also updating Wire and updating GMod as well.

GMod Patch Notes: here

And yes, we have allready started work on 1.2.0 with new stuff.

PostNukeRP 1.1.1 Patch Notes:
1.Added orange liqueur
2.Moved M82 files to correct location
3.Fixed Breakin Bar issue with Locker, Stockpile, and Personal Storage
4.Fixed Locker repair if over 50%
5.Fixed AddNetworkString issues with Lockers, Stockpiles, and Personal Storage
6.Added check to prevent more than 4 death zombies from a player being spawned.
7.Fixed Salvage Exploit
8.Added Events Settings to the Admin Menu
9.Added Community Search Window
10.Incorporated Community Admin into new Community Search
11.Fixed Errors in the Community Window
12.Fixed Community Invite showing the Community ID and not Name
13.Fixed Dropped Ammo /salvage Exploit, can no longer salvage dropped ammo
14.Fixed Multiple Equipment Window Exploit
15.Fixed Vendor Resource bug with Admin Overide on
16.Fixed Speep AFK exploit
17.Fixed Suite Power/Armor resetting to 0 on class change or load
18.Removed Spawn Grid Ent from the Q menu to prevent server crashes
19.Fixed some issues with Gredanes and Charges
20.Fixed PHX 2×1 Textureing
21.Fixed Ammo loss bug
22.Fixed Inside/Outside looking down bug
23.Fixed placement Phys Gun time on stockpiles and lockers
24.Fixed Voice Panel Icons not removing after player leaves
25.Fixed network errors on Power System (Report errors if any still exist on power system)
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Re: PostNukeRP 1.1.1, GMod 160, and Wire Updates

Postby eldarstorm » Mon Apr 08, 2013 1:45 pm

May be some odd issues as a result of the new GMod update.
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