"No Gods, No Kings, No Masters. Stay free brothers." - Atomic Prime
1.0 : Member Types : The summary listed for each Member Type is not the entire rule set applying to each Type. For a complete understanding of the Order's rules please read the rules section. Failure to read the rules in not a valid defense against infractions.(Well it is until I write them.)
- 1.1 : Head Members : Head Members are generally rank 3 members who are the heads of the Order and have a direct say on how the Order is run. Head Members cannot be current Recruits or Regular Members. Head Members are the only Members who can issue orders to other Members of the BOE. This ability to order is transferable as defined in the BOE charter. In all other regards they are essentially Executive Members. There will only ever be 4 Heads at a time with 3 representatives and one Leader.
Head Members (Name|Position|Rank|Founder Status|Active):
- 1. (Atomic Prime|Current Head|3|True|True)
2. (John Doe|Current Warrior Representative|3|True|False)
3.(Tyrone Barista|Current Support Representative|3|True|True)
4.(Wolfram Muller|Current Manufacturer Representative|3|True|True)
Executive Members (Name|Position|Rank|Founder Status|Active):
- 1. (Andrew|Resource Manager|3|False|False)
2.(Rusty|Supply Manager|3|False|False)
Senior Members (Name|Position|Rank|Founder Status|Active):
- NONE CURRENT
Members (Name|Position|Rank|Founder Status|Active):
- 1. (Armory Adam|Base Guard|1|False|True)
2. (Mr. N|Private N|1|False|False)
3. (Alex|Private A|1|False|False)
4. (Doctor McNumbra|Doctor|1|False|False)
5. (Sherman|Private S|1|False|False)
6. (CharMan Der|Private C|1|False|True)
6. (CLG SkreacH|Avi|1|False|True)
Recruits (Name|Position|Rank|Sponsor|Active):
- NONE CURRENT
Honorary Member (Name|Sponsor|Group|Active):
- 1. (Gabriel Scheswitz|Atomic Prime|Ark Hammer|True)
2. (Mr. Clay|Atomic Prime|Titan Corporation|True)
3. (MPF:EpU.BLADE.82779(Wolfie)|Atomic Prime|:-:Combine-Civil-Authority:-:|True)
- 2.1 : Stockpile Minimums : The minimum values of resources in the stockpile.
- 2.1.1 : Scrap : 22000
2.1.2 : Small Parts : 14000
2.1.3 : Chemicals : 87000
- 2.2.1 : Oranges : 7000
2.2.2 : Beans : 100
- 3.1 : Enemy groups : ( Members|Threat|Estimated Worth|Recommended Action|Active) : Groups that are at war with the Brotherhood. Identifiable with a red flag near name.
- 3.1.1 : Garrison of Tubruk ( 30|High|High|Do not place stockpile or locker. Fortify base. If you have superior numbers fight. If you do not or lose more then 3 battles in a row retreat to base and use it as a fortress sending out scouts for supplies as needed with no resources and only light weaponry on them.|False?)
3.1.2 : Brotherhood of Steel (3|Low|Low|Believed to not be worth engaging, however feel free to do so but if they don't attack you I wouldn't attack them.|False)
- 3.2.1 : Chemistry (High|Low(Pockets everything)|Do not provoke. If you do the recommend action is to hide. This will not be effective however. He will likely find you. So secure base tight. Once he has found you your stuck where you are. Do not place stockpile or locker. Do not have anything of value out or have any weapons or resources on you. It smells money.|False)
- 4.1 : Scatt Merc Inc
4.2 : Combine Remnants
4.3 : New Federal Republic
4.4 : Titan Corporation
4.5 : Miner Federation
4.6 : Ark Hammer
4.7 : Survivors of the Apocolypse
4.8 : Survivalists
4.9 : Russian Embassy
4.10 : The Outlanders
4.11 : Liberation Army
- 5.1 : Warrior : (John Doe|Wastelander,Scavenger,Scientist,Engineer|A Warrior is a soldier of the Order, you must defend bases, destroy mutant hordes, or join your Brothers on an attack against enemies of the Order.)
5.2 : Support : (Tyrone Barista|Scavenger,Scientist,Engineer|Support is the backbone of any group, they gather parts, build ammo, heal, shield, or run reconnaissance.)
5.3 : Manufacturer : (Wolfram Muller|Scavenger,Scientist,Engineer,Cultivator|Manufacturers are in charge of production. Things that can be made. This includes oranges, guns, worms, miners, etc. They make the stuff that allows us to make more stuff.)
- The BOE is headed by a Council of four members with 1 Representative from each of the Brotherhood's divisions and 1 Head of the Council called the Current Head. The Council is the only portion of Members that can change the Order's rules or enact new rules within the Order. Though there are ranks in the Order this is related more to permissions in the Order itself rather than an indication of authority as no Member must comply to a request from any other Member except for the Representatives, or Current Head and then only if the order does not exceed the authority given to them by the BOE Charter.
- The BOE is a group that believes in the importance of the individual. The BOE and all groups are only as strong as the individuals in the group. We firmly believe in the individual's right to choice and property. Due to our love of the individual we will often judge people off of their character or actions rather than any affiliations or experience.
- 8.1 : Scrap : Big pieces of various materials, best source is miners.
- Scrap can be found through Salvaging, Scavenging ,and Miners. Scrap can be found in junk piles that look like big chunks of metal or trash bags. You can also get scrap from scavenging a car which produces 1 scrap per percentage of health lost during scavenging. The other most efficient way to get scrap is through miners, preferably super sonic miners however regular miners will also do the trick. The true value of Scrap will change with other players and groups however in the BOE it is worth 3 Small Parts and 1/10 Chems.
- Small Parts are best found through Salvaging, however they can also be found through scavenging and miners. To get small parts through scavenging look for robotic like junk piles or cars. Most Small Parts in the BOE are acquired through salvaging as that usually provides a moderate amount of Small Parts. Small Parts are usually considered the rarest resource in the BOE as they are hard to mass produce and are required for most tools and weapons. The exchange rate for Small Parts in the BOE is 3 Scrap per Small Parts and 30 Chems per Small Part.
- Chemicals in the BOE are primarily produced through Wasteland Worms. The other sources for chemicals is through Scavenging and Salvaging. The junk piles that give Chems look either like plastic bottles or are bright, colorful, and organic looking. Chems are the most heavily produced item in the BOE and as such have little value internally but for other groups without the capacity to mass produce Chems they can be quite valuable. The exchange rate for Chems in the BOE is 10 Chems per Scrap and 30 Chems per Small Part.
- 9.1 : Weapons : This is my rifle, there are many like it but this one is mine.
- 9.1.1 : Executive : Now your playing with POWER. You will be granted access to a knife, a fancy handgun, any small assault weapon, and one large assault weapon . Lose the knife and we'll replace it, lose the handgun and you'll get a new one in a few days, small assault weapons will be replaced after an undetermined interval, large guns will be replaced after a month interval Ammo will be supplied we will supply you with a standard amount of ammo to be determined. You are free to buy and posses any other weapon however those must be made or bought at personal expense.
9.1.2 : Senior : You will be granted access to a knife, a fancy handgun, and any small assault weapon. Lose the knife and we'll replace it, lose the handgun and you'll get a new one in a few days, small assault weapons will be replaced after an undetermined interval. Ammo will be supplied we will supply you with a standard amount of ammo to be determined. You are free to buy and posses any other weapon however those must be made or bought at personal expense.
9.1.3 : Regular : You will be granted access to a knife, and a fancy peashooter of your choice. Lose the knife and we'll replace it, Lose the gun and you'll get a new one in a few days. Ammo will be supplied we will supply you with a standard amount of ammo to be determined. You are free to buy and posses any other weapon however those must be made or bought at personal expense.
9.1.4 : Recruit : You will be granted access to a knife, lose it and we'll replace it. You are free to buy and posses any other weapon however those must be made or bought at personal expense.
9.1.5 : Note : You will need to alert an Executive or Head member to any lost weapons to receive a replacement. The same goes for Ammo. We do not distribute explosive or Buzzs under Standard Conditions. Honorary Members do not receive weapon benefits.
- 9.2.1 : Executive : Executive Members have access to the Stockpile and the Locker. They are allowed to use Resources in order to make any item currently needed for the group so long as that does not cause the group RSS to fall below the minimums unless permitted by a Head Member or in an emergency setting *Please see definition of emergency setting*. There will be punishment for any Members proven to have broken the aforementioned rule that could include but is not limited to ; Seizure of the illicit items, destruction of the illicit items, severe fines, and in repeated cases demotion.
9.2.2 : Senior : Senior Members have access to the Stockpile and the Locker. They are allowed to retrieve Resources in order to make Meds, Ammo, Food, and Weapons. Senior Members are NOT allowed to use group Resources to make Tools, and Vehicles. There will be punishment for any Senior Member proven to have broken the aforementioned rules that could include but is not limited to ; Expulsion from the order, seizure of the illicit items, destruction of the illicit items, demotion, and severe fines.
9.2.3 : Regular : Regulars have no access to the Stockpile and Locker and must petition a higher ranked Member to obtain resources from the Stockpile and Locker. A Regulars request for Oranges from the Locker must be honored if the Regular has no private source of food. Regulars are also allowed to ask for small amount of scrap and Chems to make ammo, higher members must use their judgment to determine the amount to give. Otherwise resources will be distributed to this Member group based off of the judgment of the higher ranked Member on whether it is a worth while cause.
9.2.4 : Recruit : Recruits have no access to the Stockpile and Locker and must petition a higher ranked Member to obtain resources from the Stockpile and Locker. Recruits request for Oranges from the Locker must be honored if the recruit has no private source of food. Otherwise resources will be distributed to this Member group based off of the judgment of the higher ranked Member on whether it is a worth while cause.
9.2.5 : Honorary : Honorary Members do not receive Stockpile RSS, they are allowed Food RSS in the form of oranges to keep them from starving but are only to be distributed if they have no food of their own at the time.
9.2.6 : Notes : Oranges will be the primary form of food distribution. We operate on a private to public use system as in if you have some of your own use it first. Small parts are hard to come by so be considerate when using them. To make clear Regulars, Recruits, and Honorary Members will have no interaction with the Stockpile or Locker. The offender allowing the Low Ranked Member to access the Storage and the Member accessing the storage can both be subject to punishment for such an act that results in the theft or misuse of group resources.
/* To Follow
* BOE Charter (All the info about the group, almost everything else in this post will be a summary of this.)
*More Economics
* History (Background of the BOE)
* Rules (Rules from the charter and anything else that has been enacted since then.)
* Application Form (Apply to the group or for a higher rank, whynot?)
* Benefits (Why you should join.)
* Lingo (Some phrases and such)
* How to's (Fortify, Fighting, etc.) and other important game info!
* How to edit this
* Forms
* More?
* Organizing this mess
*/
{Message End}