outercanals map

Section related to maps and such.

outercanals map

Postby Remnant John » Wed Dec 26, 2012 10:47 pm

checked the nodes, everythinging seems pretty par. and where the nodes don't go, you're already close enough for them to navigate on AI alone.

----------------------------Winter-------------------------------------
http://www.garrysmod.org/downloads/?a=view&id=127293
------------------------------Day---------------------------------------
http://www.garrysmod.org/downloads/?a=view&id=124392
------------------------------Night------------------------------------
http://www.garrysmod.org/downloads/?a=view&id=123495


would love to see this map go in. just for the sake of having another new map :P
--------------------------------------------------
Sir Remnant John Helios, Colonel, First Class
Co-Leader of the Xion Mercenary Unit
--------------------------------------------------
Remnant John
PNRP Server Admin
 
Posts: 243
Joined: Fri Jul 01, 2011 12:03 am

Re: outercanals map

Postby DevilsNipple » Wed Dec 26, 2012 10:51 pm

looks good, love the fact that there is 3 optional choices too.
DevilsNipple Do it the Awesome way!

Image
DevilsNipple
 
Posts: 452
Joined: Sun Feb 26, 2012 4:41 pm

Re: outercanals map

Postby eldarstorm » Thu Dec 27, 2012 12:23 am

Will check the maps out.

Also, please, any map related stuff, put in the map section. Seems like every map related post I end up having to move there.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Re: outercanals map

Postby DevilsNipple » Thu Dec 27, 2012 9:50 am

its all confusion with maps stuff and suggestions. i mean we all want to suggest something todo with a map. maybe you could make a map Suggestions post?
DevilsNipple Do it the Awesome way!

Image
DevilsNipple
 
Posts: 452
Joined: Sun Feb 26, 2012 4:41 pm

Re: outercanals map

Postby eldarstorm » Thu Dec 27, 2012 10:10 am

Generally the main Maps section is used for suggestions and such.
Community Maps is for people int he community who make maps.
And the other named map sections are for those specific maps.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Re: outercanals map

Postby eldarstorm » Sun Dec 30, 2012 3:42 pm

Ok, some good news and bad news

Good News
The map is well NPC Noded and looks great

Bad News
I downloaded the Workshop version of Winter and the doors on the map are invisible. Also, if you spawn wire doors on this map it makes them invisible.
The garrysmod.org version of this map has been taken down since its mirrored now.
The other two versions of the map on the site are not in Addon format or packed into the bsp file. The would require coping the model and textiure files directly into the server modle and texture folders. So a no go there.

Medum news?
Well, if he fixes the workshop map and makes the others workshop as well, we will add them. They are well noded and look great.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Re: outercanals map

Postby CmdZoidberg » Mon Jan 07, 2013 5:22 am

Looks great, especially if we can get the winter map in. We've a lack of snowy mountains and such to explore and play in. :P I'm still waiting on Eldar's Vostok to be completed!
Image
CmdZoidberg
 
Posts: 65
Joined: Mon Jul 11, 2011 11:50 am
Location: In your underwear draw, reading your magazines.

Re: outercanals map

Postby eldarstorm » Mon Jan 07, 2013 10:50 am

Ya, I need to get back to work on Vostok.

Need to finish Vault, and want to start on new map # 3 :P

Pitty we cant add this map to the rotation, I hope the person who made the map can fix it.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Re: outercanals map

Postby CmdZoidberg » Mon Jan 07, 2013 12:25 pm

eldarstorm wrote:Ya, I need to get back to work on Vostok.

Need to finish Vault, and want to start on new map # 3 :P

Pitty we cant add this map to the rotation, I hope the person who made the map can fix it.


You need to learn to focus on your projects! :P Better to have one, finished map than three unfinished ones!
Image
CmdZoidberg
 
Posts: 65
Joined: Mon Jul 11, 2011 11:50 am
Location: In your underwear draw, reading your magazines.

Re: outercanals map

Postby eldarstorm » Mon Jan 07, 2013 4:26 pm

When it comes to design work, that rule does not always apply.

Map #1, Vault
First of my new maps. This map has the Vault that was originally supposed to be in WastedWaters untill I maxed the brush limit, the entity limit, the viz leaves limit, and pretty much every other limit you have when mapping.

Map #2, Vostok
Started this map whne I had the mapping equivalent of writers block on Vault.

Map #3, Selene
Have not acaully started on this map yet. Its been in just planning phase so far. Notating ideas and so on. If I do acually start on this map before finishing ont he others it will be to get some ideas down before I forget them.
This is probably going to be a bloody map btw.

Mapping in general?
Well, kind of go through phases with this stuff. You will see this with many map makers. Also, got a bit burnt out from the server issues we had not to long ago. Then there were the hollidays wich were busy for me. And finally, spending time with the family.
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Next

Return to Maps and Map Info

Who is online

Users browsing this forum: No registered users and 3 guests

cron