New map for the rotation rp_cscdesert_v2-1

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New map for the rotation rp_cscdesert_v2-1

Postby Templer66 » Sun Dec 09, 2012 4:21 pm

This is a fun map I used on my old server and was used on a few other servers I played on. It is large with lots of interesting features. Starting from the top it has a medium sized fallout style vault, a large Blown up bunker, a large Military bunker, a small science bunker, a Gas Station with a secret tunnel to the military bunker, and finally a town.
The map is on addons menu and there is a night and prop fix version out there.
http://www.garrysmod.org/downloads/?a=view&id=3952
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Re: New map for the rotation rp_cscdesert_v2-1

Postby DevilsNipple » Sun Dec 09, 2012 4:46 pm

You may want to look things up before posting.

viewtopic.php?f=20&t=576

Cscdesert is a map with poor AI nodes and it's why they don't use that map.
Quoted by Crazykid
DevilsNipple Do it the Awesome way!

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Re: New map for the rotation rp_cscdesert_v2-1

Postby eldarstorm » Mon Dec 10, 2012 10:33 am

People have asked me about this map over and over.
I am sure I mentioned this to Templer about this map. Will check out the download link though. If its a updated version with better nodes then I will be more than happy to add it.

Also, try to limit most of the maps to ones on the new Workshop.
I allready found the Workshop link and will be looking at them again.
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Re: New map for the rotation rp_cscdesert_v2-1

Postby eldarstorm » Mon Dec 10, 2012 10:40 am

Moved this to the map section.
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Re: New map for the rotation rp_cscdesert_v2-1

Postby eldarstorm » Mon Dec 10, 2012 11:27 am

Here is a example of the issues with this map. Below are three screenshots of the AI Nodes on the map. It does have them. So at first you would think it would meet the requirements.

2012-12-10_00001.jpg
rp_cscdesert_v2-1 1
2012-12-10_00001.jpg (498.3 KiB) Viewed 15045 times

2012-12-10_00002.jpg
rp_cscdesert_v2-1 2
2012-12-10_00002.jpg (409.92 KiB) Viewed 15045 times

2012-12-10_00004.jpg
rp_cscdesert_v2-1 3
2012-12-10_00004.jpg (445.01 KiB) Viewed 15045 times


You should notice that the noded areas on this map are like islands, and there are no nodes in between. This is the major issue. The noded areas are aread that we would not be spawning mobs in.

Here is a example of a well noded map. This is of gm_postnuke
2012-12-10_00006.jpg
gm_postnuke_beta_4 nodes 1
2012-12-10_00006.jpg (353.48 KiB) Viewed 15045 times

Notice how it spreads over the whole map.

For more information on how to check for AI Nodes on a map.
viewtopic.php?f=20&t=179
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Re: New map for the rotation rp_cscdesert_v2-1

Postby Templer66 » Wed Dec 26, 2012 1:58 pm

Sorry it took me so long to reply to this. Have you taken a Look at the prop fix version of the map? It was the map we used on my Dark-RP Server and I never had an issues with things moving about. You did mention the issue but but people said I should post it.
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Re: New map for the rotation rp_cscdesert_v2-1

Postby eldarstorm » Wed Dec 26, 2012 3:36 pm

I checked the current version that is on the Workshop. Note the pictures above.

If you want to find out if a map has NPC Nodes please follow the instructions on viewtopic.php?f=20&t=179

I dont know how many times I have to post that link. Please follow its info to look at the NPC Nodes.
Its not difficult to check on your own.
If its not noded good enough we can not use it.
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