maps

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maps

Postby DevilsNipple » Mon Apr 16, 2012 10:45 am

So i know there are a couple of maps being worked on but they wont be done for a while. and the current maps just get alittle boring after playing so long, i thought why not add some good new maps on for the time being :)

a few suggestions, if you have any post em:

rp_destruction_v2
Day: http://www.garrysmod.org/downloads/?a=view&id=119974
Night: http://www.garrysmod.org/downloads/?a=view&id=121396
^
This is a good looking map and very interesting, but there are only like 6 AI nodes on it.

rp_cscdesert_v2-1
http://www.garrysmod.org/downloads/?a=view&id=3952
^
Very good map but AI nodes are only around building areas rather then the full desert, and the vault only has half of it filled with nodes. could work, but might need testing. Zombies did follow me from very far away across the desert but dunno.

gm_aftermath_rc1a
http://www.garrysmod.org/downloads/?a=view&id=57969
^
An Amazing map, would fit right into PNRP, has nods in every nut and cranny.

Gm_Safety_Bunker_V2
http://www.garrysmod.org/downloads/?a=view&id=112144
^
This is actually quite an interesting map, wouldnt be for a full server but the 7 or s players we get often this would be perfect, has a cuple of ammo crates and health chargers, not sure if you can disable them. AI nodes are everywhere and work great.
Last edited by DevilsNipple on Mon Apr 16, 2012 10:55 am, edited 1 time in total.
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Re: maps

Postby [TBU] CrazyKid » Mon Apr 16, 2012 1:55 pm

Maps with little to no AI nodes are a no-go. Without the AI nodes the NPCs would not do much of anything but stand around. Cscdesert is a map with poor AI nodes and it's why they don't use that map. Aftermath USED to be on PNRP before they added certain things that broke the map, which is why eldar decompiled the map and is working on making it compatible again >:D and never seen safety bunker. Gonna check it out.
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Re: maps

Postby DevilsNipple » Mon Apr 16, 2012 2:33 pm

yeh i think only aftermath and safety bunker will be useful. cant wait for aftermath, love that map.
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Re: maps

Postby eldarstorm » Mon Apr 16, 2012 5:29 pm

Yep, have to have good ai nodes on the map or the map is unseless.

Have not looked at the Bunker one.

Aftermath, we used that map to build much of the gamemode. Current issues after everything else I have fixed: Elevator and train.
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Re: maps

Postby DevilsNipple » Tue Apr 17, 2012 5:34 am

the train can be stopped if i remember rightly, last time i played it the owner of the server somehow stopped its use so people had to walk everywhere.

what are the problems with em anyway?
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Re: maps

Postby eldarstorm » Tue Apr 17, 2012 6:32 am

You sleep on the train while its moving, you loose your weapons.
You sleep in the elevator (usually while its moving) you wake up inside the floor and you have no weapons.

Old problems that should be fixed.
Sleeping in the spawn room crashed the server.
Dropping anything in spawn (weapons) would delete the weapons, and maybee crash the server.
Sleeping in the elevator would crash the server.

Only two solutions so far for the exising problems.
Delete the Elevator and add a ladder.
Dissable/Delete the train.
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Re: maps

Postby DevilsNipple » Tue Apr 17, 2012 7:14 am

right got ya. the elivator isnt really a big deal, adding a lader instead would be good enough.

as for the train, look up if you can disable it im sure it can be done. but if not, removing that wont be a problem either as we can make out own train carts :P
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