AI noded maps

Section related to maps and such.

AI noded maps

Postby Lord Rahl » Thu May 12, 2011 9:21 am

If i find an AI noded map that i would like to test, would it be possible to run the postnukerp gamemode on it in singleplayer? That way I could get a better idea of how pnrp would work on it.
I would think that a major factor in the map would be how and where the Antlion mounds spawn, and how it would effect the gameplay.
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Re: AI noded maps

Postby eldarstorm » Thu May 12, 2011 12:10 pm

Few thigns on that one.
1. We do not have the gamemode linked for public download yet.
2. Not sure how well it will run in single player. We did not design it for SP.

You really dont need the gamemode to test maps out, the gamemode has nothing to do with map noding. Adding spawn grids to a map is also not a good way to test a map initially either.

The best way would be to use the command mentioned in my other post. Made sure the grid covers a the map decently. The best thign to get an idea would be to open PostNuke or Atomic in SP and try the command with them.

If your worried about NPC's just spawn them with the Q menu, the zombies and antlions there are the same used in PNRP.
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Re: AI noded maps

Postby Lord Rahl » Thu May 12, 2011 2:42 pm

Alright, But just for my own reference, are the Antlion mound/hills spawned using the same nodes?
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Re: AI noded maps

Postby eldarstorm » Thu May 12, 2011 2:45 pm

the mound spawning has nothing to do with nodes. All that is setup when we place the spawn grid for the map.
The only things you need to use to test maps are the command and normal NPC's
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Re: AI noded maps

Postby Lord Rahl » Fri May 13, 2011 9:18 am

Okay, Good to know :)
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Re: AI noded maps

Postby Remnant John » Tue May 15, 2012 12:26 pm

resource/mound nodes are placed manually, if i'm right. Lost showed me it once on Postnuke
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