Sleeping + weapons bug

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Sleeping + weapons bug

Postby POSTMAN » Thu Nov 25, 2010 11:48 pm

When you fall asleep, quite a few people have reported losing weapons, and i think i know why, when you fall asleep, you dont have any weapons, i know this because ive fallen asleep with equitment menu open, and it shows no weapons.

Eldar suggests this is due to the weapon changes, but i dont know.


And in other times, i have died, and no weapons have dropped, i do not know the cause or an error.
POSTMAN
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Posts: 29
Joined: Mon Mar 08, 2010 1:09 pm

Re: Sleeping + weapons bug

Postby LostInTheWired » Fri Nov 26, 2010 3:15 am

Not sure. I haven't lost any "real" weapons since the hotfix. I've only lost stuff like keys or hands, which really is not a HUGE deal, but is something I'm working on. The new method for the actual weapon-weapons seems to be working well. It's just the default weapons (the ones you spawn with always) seem to have some issues because of the different method it uses. Not sure what the problem is yet.

The no weapon drop thing, I'm not sure. I plan on doing some cleaning up of that code as it is, and might end up fixing the issue. If you can find any way to recreate the bug, please let us know.
LostInTheWired
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Re: Sleeping + weapons bug

Postby POSTMAN » Fri Nov 26, 2010 5:06 pm

Im not sure i can "recreate" it, but i just joined the live server, with no weapons, but this is the second time i joined, i got a buffer overflow the first time, and this error is in my console:

Code: Select all
Sending 1262 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
NET_GetLong:  Ignoring duplicated split packet 1 of 2 ( 1248 bytes ) from 206.217.143.17:27015
NET_GetLong:  Ignoring duplicated split packet 2 of 2 ( 235 bytes ) from 206.217.143.17:27015
P


heres what i got in console on the buffer overflow time:
Code: Select all
Sending 1262 'User Info' ConVars to server (cl_spewuserinfoconvars to see)
Disconnect: Buffer overflow in net message.

Host_EndGame: Buffer overflow in net message
CLIENT: 2 active EHandles!
ConVarRef sb_dontshow_maxplayer_warning doesn't point to an existing ConVar
Connecting to 206.217.143.17:27015...
Connected to 206.217.143.17:27015

PostNukeRP v46
Map: gm_postnuke_beta_4
Players: 8 / 16
Build: 4357
Server Number: 1

No pure server whitelist. sv_pure = 0
POSTMAN
Developer
 
Posts: 29
Joined: Mon Mar 08, 2010 1:09 pm


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