Bugs found from testing

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Bugs found from testing

Postby eldarstorm » Sat Mar 31, 2012 12:53 pm

Able to spawn weapons from Q menu.
Able to set a RP name of nothing
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sat Mar 31, 2012 1:06 pm

My HUD failed to even appear after spawning

Hook 'PaintHud' Failed: attempt to perform arithmetic on global 'th' (a nil value)
postnukerp/gamemode/vgui/cl_hud.lua:338
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Re: Bugs found from testing

Postby eldarstorm » Sat Mar 31, 2012 1:06 pm

[@gamemodes\postnukerp\gamemode\base\player_functions.lua:1189] bad argument #1
to 'Create' (string expected, got nil)(Hook: DoPlayerDeath)
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sat Mar 31, 2012 9:26 pm

Ownership: Using /rpname, change your name while having tools out, and you don't own the tools. Though, if you rejoin, worldcache sends them to your inventory.

Bulk: Spawn a bulk item, say...70 cups of coffee. Inventory whatever you can from the box...then take just 1 of the item and the items you F2'ed come back to the bulk item -- meaning they dupe.

Ammo: You can salvage a single bullet for the salvage price of a full box of the ammo type.

Guns: You can remove them with remover.

Progress bar: It seems to take too long to finish when you create a bulk item of 2, and too early when creating a bulk item of 3.
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Re: Bugs found from testing

Postby Remnant John » Sat Mar 31, 2012 10:23 pm

/rpname has no character limit
radios are totally broken
you get this when you press the X on the main menus "postnukerp/gamemode/derma/cl_tab_menu.lua:291"
some entities and weapons are not blocked
you can delete guns with the remover tool
there are derma issues, you guys know this
you cannot name communites because you can't select the typing area
console "kill" is not blocked
rarely, you get a lua error when trying to press "Start Playing!" upon joining

Profile Picker Bugs:
in the player picker, you have kleiner twice
you also have the charple twice
you are missing a few models, such as the prison guard from EP1
the wastelander classes' font is colored white, so when you select another, it is white, and hard to see.
it displays health from your last time playing, but it does not set it to that, it goes to 100

Hud issues:
hud 2 is not finished (derp :P )
hud 3's compass still turns while asleep
hud 1 says press F5 for a screenshot. LIES
hud 3 "experiance" should be "Experience" and "Small Props" should be "Small Parts"


will post more, tired
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Re: Bugs found from testing

Postby echo-phyber01 » Sat Mar 31, 2012 11:39 pm

crazy and me were killing each other and one time when i died it spawned an INVISIBLE ZOMBIE............lol
also, was noclipping around and there was a zombie spawned underneath the mpap
Last edited by echo-phyber01 on Sat Mar 31, 2012 11:50 pm, edited 1 time in total.
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sat Mar 31, 2012 11:45 pm

When anyone changes their RP name, everyone can see it. If this is not a bug, PLEASE remove that from happening. I wouldn't like it to know exactly when anyone changes their name, it makes no sense XD
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sun Apr 01, 2012 1:26 am

Tonight at around 3:50 AM EDT I encountered a strange bug where Pistol Ammo wasn't storing correctly from a bulk package. It happened a few ways, I picked up a bulk box containing 3 pistol ammo and when I went to use it, I only had 1 box. I dropped it, and made some more ammo, then tried replicating the glitch.

I encountered it again differently where I made 3 pistol ammo in bulk, F2'ed them and wound up with 5 boxes in my inventory. At one point, I tried dropping 3 boxes and wound up dropping one. Then mysteriously the glitch stopped. Will report again if it happens.

Also: Some tool icons are too big. Super sonic miner, turrets. Those icons are wayyy too big to see. Some icons are too small, example: vehicles.

Concern here: If you keep trying to scavenge a node and you keep getting nothing the node still counts it and disappears even if you get nothing...
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Re: Bugs found from testing

Postby Remnant John » Sun Apr 01, 2012 11:53 am

look down, you have no legs! oh no!

yeah but really, you have no first person legs anymore
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sun Apr 01, 2012 11:56 am

When you spawn an item, it spawns under the map UNLESS you spawn it in bulk. Things like beans, health kits, etc. Those all fall under the map.
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