Bugs found from testing

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Re: Bugs found from testing

Postby Remnant John » Sun Apr 01, 2012 12:07 pm

mound spawning is sometimes glitchy, for example: Image check out this picture it happens quite often on the live server, somtimes, regular antlions spawn inside there too, it still happens, think you could easily just increase their spawn distance from the mound?
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sun Apr 01, 2012 12:08 pm

Skills don't save after leaving the server
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Re: Bugs found from testing

Postby eldarstorm » Sun Apr 01, 2012 9:44 pm

Good work guys. keep them comming.
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sun Apr 01, 2012 10:12 pm

I consolidated all of the bug reports into one post. Some of these may already be fixed. The ones I know that are already fixed are removed from this post.

Ammo:
You can salvage a single bullet for the salvage price of a full box of the ammo type.

Bulk:
Spawn a bulk item, say...70 cups of coffee. Inventory whatever you can from the box...then take just 1 of the item and the items you F2'ed come back to the bulk item -- meaning they dupe.

Chat Commands:
The command /rpname has no character limit.

Communities:
You can't create a community name, the space to enter text is not working.

Guns:
The knife still shows the CS:S gun glitch due to the Player Death Zombie font.

Lua errors:
[@gamemodes\postnukerp\gamemode\base\player_functions.lua:1189] bad argument #1
to 'Create' (string expected, got nil)(Hook: DoPlayerDeath) - By eldarstorm
You get this when you press the X on the main menus. "postnukerp/gamemode/derma/cl_tab_menu.lua:291" - By Remnant John
[weapons\weapon_simplekeys\shared.lua:87] attempt to call field 'AddNetworkString' (a nil value) - Got that when joining the server (CrazyKid)

Ownership:
Using /rpname, change your name while having tools out, and you don't own the tools. Though, if you rejoin, worldcache sends them to your inventory.

Profile Picker Bugs (All reported by Remnant John):
In the player picker, you have kleiner twice.
You also have the charple twice.
You are missing a few models, such as the prison guard from EP1.
The wastelander class' font is colored white, so when you select another, it is white, and hard to see.
It displays health from your last time playing, but it does not set it to that, it goes to 100.

Progress bar:
It seems to take too long to finish when you create a bulk item of 2, and too early when creating a bulk item of 3.

Restrictions:
Some entities are not blocked, some weapons are not blocked.
You can delete guns with the remover tool.
The console command "kill" is not restricted.

Scavenging:
If you keep trying to scavenge a node and you keep getting nothing the node still counts it and disappears even if you get nothing at all from the node.

Shop Menu Icons:
Some tool icons are too big. Super sonic miners, turrets. Those icons are way too big to see. Some icons are too small, example: vehicles.

Skill System:
Skills don't save after leaving the server.

Spawning Items From The Shop Menu:
Any item you buy seems to fall under the map because it's spawning too low to the ground. Only bulk items actually spawn correctly. Tools seem to spawn correctly as well.

Tools:
Radios are broken, you can't use them.

Visual Problems:
First person legs are gone and you can't see your legs.
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Re: Bugs found from testing

Postby echo-phyber01 » Sat Apr 07, 2012 11:56 pm

[weapons\weapon_simplekeys\shared.lua:87] attempt to call field 'AddNetworkString' (a nil value)
[lua\entities\sent_oracle\shared.lua:96] chunk has too many syntax levels
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Re: Bugs found from testing

Postby DevilsNipple » Sun Apr 15, 2012 8:04 am

found another bug, no idea if its been discussed but i didnt see anyone mention it:

removal of any npc and also remove of doors.

basically with the new way you can do things using c menu, like bone manipulation and colour editing and such you can also remove doors and npc's by clicking them and just selecting remove. you can use bone manipulation on npc's to see bones but from what i seen you cannot actually change the bones.
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Re: Bugs found from testing

Postby [TBU] CrazyKid » Sun Apr 15, 2012 2:25 pm

The c menu is a problem, but it already was reported as a garrysmod-wide issue so there isn't much that can be done right now
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Re: Bugs found from testing

Postby DevilsNipple » Sun Apr 15, 2012 4:06 pm

i was just going round removing all doors, npc's that i didnt like and mounds xD

while your scavenging you can just remove NPC's coming close to you :P
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Re: Bugs found from testing

Postby POSTMAN » Wed Apr 18, 2012 9:31 am

[weapons\weapon_simplekeys\shared.lua:87] attempt to call field 'AddNetworkString' (a nil value)

Got that right on joining. Like before i pressed "Start playing"
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Re: Bugs found from testing

Postby POSTMAN » Thu Apr 19, 2012 3:40 pm

Image

Image got cut off, the bottom right two images, the change class cost and players online should be moved down a little.


More or less pet peeves rather than bugs :E
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