Ceiling Turret

PostNukeRP Gamemode Suggestions

Ceiling Turret

Postby Remnant John » Sat Mar 23, 2013 10:00 am

why can't we make ceiling turrets? they are pretty cool, and pretty much NEVER have been used since HL2
i checked, and yes, their AI is totally unharmed by PNRP, which is great.
can be the same price/everything as a normal turret.
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Re: Ceiling Turret

Postby eldarstorm » Sat Mar 23, 2013 1:24 pm

We have thought about adding these.
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Re: Ceiling Turret

Postby [TBU] CrazyKid » Sat Mar 23, 2013 3:20 pm

Ceiling turrets would be very awesome in my opinion.
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Re: Ceiling Turret

Postby LostInTheWired » Mon Mar 25, 2013 4:35 pm

It's a maybe. You have to understand, working with NPCs is a serious clusterfuck in GMod right now since we don't have access to the custom schedules library (it was removed a little while back). Adding more means more relationships that are set on an add/remove combat or custom npcs, which could build up pretty badly over time. Still, I don't know the overhead of these functions yet, so I couldn't decide.
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