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Ceiling Turret

PostPosted: Sat Mar 23, 2013 10:00 am
by Remnant John
why can't we make ceiling turrets? they are pretty cool, and pretty much NEVER have been used since HL2
i checked, and yes, their AI is totally unharmed by PNRP, which is great.
can be the same price/everything as a normal turret.

Re: Ceiling Turret

PostPosted: Sat Mar 23, 2013 1:24 pm
by eldarstorm
We have thought about adding these.

Re: Ceiling Turret

PostPosted: Sat Mar 23, 2013 3:20 pm
by [TBU] CrazyKid
Ceiling turrets would be very awesome in my opinion.

Re: Ceiling Turret

PostPosted: Mon Mar 25, 2013 4:35 pm
by LostInTheWired
It's a maybe. You have to understand, working with NPCs is a serious clusterfuck in GMod right now since we don't have access to the custom schedules library (it was removed a little while back). Adding more means more relationships that are set on an add/remove combat or custom npcs, which could build up pretty badly over time. Still, I don't know the overhead of these functions yet, so I couldn't decide.