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Admin Option: Set Unownable

PostPosted: Wed Dec 19, 2012 12:06 pm
by Mitchy
Admins should be able to set doors as Unownable.

This is useful for example with doors near spawn that aren't triggered automatically, doors you wish to keep publicly available, e.g. elevator doors, etc. (Bunker as an example).

It could be that F11 for admins toggles through different modes.
Own, Unown, Set Unownable.

Re: Admin Option: Set Unownable

PostPosted: Wed Dec 19, 2012 12:08 pm
by DevilsNipple
would be a nice feature i guess

Re: Admin Option: Set Unownable

PostPosted: Wed Dec 19, 2012 2:05 pm
by eldarstorm
The gamemode does this automatically allready, just make sure you have Player Spawn Protection on in the Admin Menu. It will remove props and set doors to unownable within a radius of player spawn entities.

Re: Admin Option: Set Unownable

PostPosted: Wed Dec 19, 2012 2:07 pm
by LostInTheWired
While it does do this auto, it would probably be better to make it so you can set certain doors as unownable. I see the purpose, would prevent issues like we've had in bunker with people blocking access to the mines below.

Re: Admin Option: Set Unownable

PostPosted: Thu Dec 20, 2012 7:32 am
by Mitchy
Yes, exactly my point.

The spawn thing was just a positive to why to do it, I know it does it automatically. But yes, for bunkers, you want some doors to be publicly available and not buy-able.

Re: Admin Option: Set Unownable

PostPosted: Thu Dec 20, 2012 2:58 pm
by LostInTheWired
Mitchy wrote:Yes, exactly my point.

The spawn thing was just a positive to why to do it, I know it does it automatically. But yes, for bunkers, you want some doors to be publicly available and not buy-able.

We plan on adding this soon. It should end up being in the revision 51 update.

Re: Admin Option: Set Unownable

PostPosted: Sun Apr 07, 2013 2:17 am
by [TBU] CrazyKid
Not to bump an old post, but this tool would still be extremely useful on maps like lasthope or others where players are able to own the spawn doors.

Re: Admin Option: Set Unownable

PostPosted: Sun Apr 07, 2013 2:23 am
by eldarstorm
Its acually on our to do list for 1.2.0

Re: Admin Option: Set Unownable

PostPosted: Sun Apr 07, 2013 2:34 am
by [TBU] CrazyKid
Awesome news!