Honestly, there's different terms for "exoskeleton" anyways when it comes down to the whole modeling. I've seen some intuitive outfits for PAC3-esque stuff, as well as my own share of things. You can even make something along the lines of
THIS from Avatar (Not The Last Airbender) with a composite of models from Hl2. I'd gladly try a design in the build server that can just be converted into a SENT for that amp suit. Despite that, there's those stalker models too for overhaul (to step on toes copyright wise. People who has done lots of parodies know what I'm on about).
Royalties aside;
If there's gonna be balance to the whole idea of an enhancing suit that'll serve as a platform for doing guard duty, make it so it's like a vehicle. It takes a while to suit up in something like that, and even then it'll require some equipment and technology (from the combine?) to power such a thing. Basic tiers could just increase health and suit, possibly a minor setup of miscellaneous things like a better flashlight n stuff. Progression is continuous, not all at once.
For either an exoskelly of the stalker flavor, or an avatar war machine, I want to make sure it can't be simple. Making something like the Hindenburg wasn't a one man process, both design and construction, and it was a massive lurch in aeronautic progress. Why should making an exoskeleton that's
(almost) combat ready? It should require parts from a scientist, engineer, scavenger, and even just a wastelander. A cultivator might just contribute with an air freshener of sorts, I don't know. I +1 this idea though, it should be nice to see some other thing stomping about that isn't jalopy/jeep/airboats for a change.
Iron man-esque exosuit as of when Iron man 2 was released.
Here. Its flippin AMAZING.And for reference, there's already exosuit stuff in the medical field for disorders and other motor impediments (love this kid)
Linky