resources clutter stop idea

PostNukeRP Gamemode Suggestions

resources clutter stop idea

Postby DevilsNipple » Wed Dec 12, 2012 2:29 pm

LostInTheWired wrote:Yeah, these problems with the ents are always annoying. We're considering options to fix this problem.


similar idea to that mentioned in this post: viewtopic.php?f=10&t=709

how about to make life easier. make it so thumpers and grubs actually spawn a crate of chems, scrap or sp. on the crate it will say "name":"amount" so like Chemicals:1, and as they make more the crate will just update its amount inside. i mean it'l only be one crate then wouldnt it, stops collisions lag and clutter. i think this would stop a hell of alot of lag, you could even add a full crate amount, say 200 per crate. so that would force people to need to check on there items otherwise they'll be loosing out on some (when the crates full it wont make another crate, it'l just do nothing until the crates cleaned out).

You could use the other suitcase model or something else small so that its not in the way if you have more than one grub or miner next to each other.
DevilsNipple Do it the Awesome way!

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Re: resources clutter stop idea

Postby eldarstorm » Wed Dec 12, 2012 2:40 pm

One thing that we have recently talked about doing is have a timer on the resources so that after a while it woke remove itself
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