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Hates and Items

PostPosted: Wed Dec 12, 2012 10:38 am
by clay
My idea is add werable hates from tf2 to add on to the idea of roleplay on the server and maybe a backpack to increase inventory space.

Re: Hates and Items

PostPosted: Wed Dec 12, 2012 11:26 am
by LostInTheWired
As possibly interesting as that could be, I can't really give anything more than a "maybe, but probably not".

Re: Hates and Items

PostPosted: Wed Dec 12, 2012 2:20 pm
by DevilsNipple
i have mentioned having hats before.
viewtopic.php?f=10&t=520&p=1906&hilit=hats#p1906

Re: Hates and Items

PostPosted: Sun Dec 16, 2012 4:20 am
by CmdZoidberg
Image

Must. Have.

Re: Hates and Items

PostPosted: Wed Dec 19, 2012 11:34 am
by Mitchy
Title says Hates. Lul.

To be honest, I'm not 100% on this idea.

TF2 Hats means the server has to have TF2. TF2 + Garry's Mod aren't exactly the best match.

I like the idea of hats, but I would keep it to what's already there. Eg. Traffic Cones, etc. This means the server AND players don't need to have TF2 installed.

Re: Hates and Items

PostPosted: Wed Dec 19, 2012 2:01 pm
by eldarstorm
Bit of two minds about the hats.

As for servers or players not having TF2, not as worried. TF2 is free now, and many hosters have installers for it.

Also, keep in mind, all items in the gamemode can be removed or prices adjusted by editing the item files in the gamemode folder. Or removing the file if you dont want it on a server.