Broskis, ideaskis.

PostNukeRP Gamemode Suggestions

Broskis, ideaskis.

Postby DieHardDeus » Fri Nov 12, 2010 5:21 pm

A parkour swep for the scavenger. http://www.garrysmod.org/downloads/?a=view&id=103959

Prop damage. http://www.garrysmod.org/downloads/?a=view&id=96539

Wheels and thrusters that need fuel and wire parts that require energy, but not like LS.

A flamethrower.

A grappling hook.

As things decay, they loose random constraints and unfreeze. And after they decay, the decay in to parts.

I'll update this when I get more ideas.
Last edited by DieHardDeus on Sat Nov 13, 2010 12:00 pm, edited 1 time in total.
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Re: Broskis, ideaskis.

Postby UndependableAids » Sat Nov 13, 2010 5:37 am

DieHardDeus wrote:A parkour swep for the scavenger. http://www.garrysmod.org/downloads/?a=view&id=103959

No, people stranded and fighting desperately for the food left on the earth do not waste time with useless acrobatics nor do they have the energy to.

Maybe later when more player vs player updates are added.
DieHardDeus wrote:Wheels and thrusters that need fuel and wire parts that require energy, but not like LS.

Yes.
DieHardDeus wrote:A flamethrower.

No.
When in doubt who will win, be neutral.
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Re: Broskis, ideaskis.

Postby eldarstorm » Tue Nov 16, 2010 2:18 pm

A parkour swep for the scavenger.

We had acually talked about setting up a limited version of this on the hands tool. Nothing too fancy, even after suffering and such people would still have the ability to climb.

Prop damage.

We had talked abou tthis. This would be a cool feature, but one problem. Minges.

A flamethrower.

Interesting idea, I do liek fire, and setting things on fire is fun. Not sure about adding this though, it does leave the door open to some anoying stuff. If we do consider it, it may be after we get a modeler on board.

A grappling hook.

Cool idea, but I think it might be a bit of a insane tool to create and probably not worth the return it would give when you can just build a ramp to where you need to go.

As things decay, they loose random constraints and unfreeze. And after they decay, the decay in to parts.

Neat idea, but no. Having people constantly having to maintain thier buildings would get tedious and frustrating. Also, if it all eventually turned into resources then all you would have to do is fill a room full of props and wait.

Thanks for the ideas, keep them comming.
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Re: Broskis, ideaskis.

Postby Lord Rahl » Fri Jul 22, 2011 8:41 am

Well building ramps can be considered prop climbing, and thats against the rules, right?
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Re: Broskis, ideaskis.

Postby LostInTheWired » Fri Jul 22, 2011 9:23 pm

Lord Rahl wrote:Well building ramps can be considered prop climbing, and thats against the rules, right?


Indeed, it is. We're working on a nice, balanced way for prop destruction so you can attack other players. Don't have anything set in stone yet though. We have other systems that we're working on before we make PvP easier, and it's coming, albeit slowly.
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