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Re: RP Structures

PostPosted: Thu May 24, 2012 5:21 am
by Remnant John
PNRP uses ASSmod devil

and about building it in, doesn't seem too hard, just have it block texturing of (whatever type players are)
OR
have you own your body? it works that way with crates and stuff, so why not have you owned by you?

i don't think i've mentioned before, but there's a certain glitch, where if you look at (anything) and press F11 and look at a person real fast, you can own them, their whole entirety. so why not own yourself by default?

Re: RP Structures

PostPosted: Thu May 24, 2012 7:26 am
by DevilsNipple
Remnant John wrote:PNRP uses ASSmod devil


erm....

DevilsNipple wrote:Ahh yeh. Model texturing. Forgot about that. Hmm I'm fairly sure evolve had an added plugin for that very issue. Perhaps assmod will have a similar plugin.


and as to building it in. sound like it wont be too much trouble. im just lazy and would add a plugin to save all the hassle :P

Re: RP Structures

PostPosted: Thu May 24, 2012 8:37 am
by eldarstorm
The color tool thing is something we would have to build in. PNRP uses its own ownership/prop protection system, ASSMod's prop protection has acually been removed from the PNRP server.

Eventually we will be building SAT, and that will replace ASSMod.

Re: RP Structures

PostPosted: Thu May 24, 2012 12:20 pm
by [TBU] CrazyKid
That'd be cool. And I don't think there's an ASSmod plugin for it. And there most definitely will not be in GMod 13. ASSmod in GMod 13 is straight up ASSmod with the bare minimum of plugins.

Re: RP Structures

PostPosted: Thu May 24, 2012 4:43 pm
by DevilsNipple
[TBU|FN] CrazyKid wrote:That'd be cool. And I don't think there's an ASSmod plugin for it. And there most definitely will not be in GMod 13. ASSmod in GMod 13 is straight up ASSmod with the bare minimum of plugins.


someone else has taken over if i remeber corectly and is updating assmod for gmod13. the old owner let the source out when he gave up and now its being reworked for gmod 13 and all the plugins will be made for it again no dought. but either way with SAT coming in its not a problem.

Re: RP Structures

PostPosted: Fri May 25, 2012 5:18 am
by Remnant John
how did we get from RP buildings to assmod plugins? o.o

Re: RP Structures

PostPosted: Fri May 25, 2012 8:32 am
by DevilsNipple
hahaha IDK :S

Re: RP Structures

PostPosted: Fri May 25, 2012 9:03 am
by [TBU] CrazyKid
The topic apparently got derailed lol

Re: RP Structures

PostPosted: Fri May 25, 2012 12:59 pm
by eldarstorm
I think it was mention of the rust tool that did it. :P

Re: RP Structures

PostPosted: Fri May 25, 2012 5:33 pm
by [TBU] CrazyKid
Well devil, the extra plugins for ASSmod were made by other people, so they may not be updated...just saying.