What if the knife could have "special attacks" of some sort? meaning that...
I could use the knife to momentarily stun, freeze, or knockback an npc while being chased?
Or maybe I could do some kind of insta-kill knife trick?
These kind of actions could be based on the weapons handling skill, so that those of us who have really high weapons handling skills can get a bit more out of it.
Maybe higher weapons handling could also allow the use of less ammunition, or twice as much damage?
This idea has been thrown around for a while, but Fallen Earth gave me an idea on how it might work:
Zip guns/bb guns that either run on scrap or can have ammo made directly from scrap by any class
they wont do very much damage but will be good for when you are starting out, and ammo & guns are very expensive.
Headcrab and Zombie things:
1) Due to the fact that Headcrab Pets will be added eventually, what if for now: the headcrabs that we manage to catch and cage can just be owned and picked up by players? Would this be that difficult to implement?
they wont serve any purpose at all. We can just carry them instead of having to re-catch them.
2) What if the headcrab npcs could insta-zombify a player? It would be a neat idea.
3) What if when you are killed by a player, you don't respawn until either your zombie dies or a certain amount of time passes? this would help force the new raiding rules about not returning to the place of death, because when raided a player would just not kill the zombie until the raid is over.
Maybe just some form of this?
4) What if when your player dies and the zombie appears, the zombie is diffrent based upon what class you died as?
-If you die as scavenger, a fast zombie spawns because of scavengers' high speed.
-if you die as wastelander, poison zombie spawns because of high health.
-if you die as a scientist, poison zombie spawns because of chemical exposure.
-if you die as a cultivator or engineer, normal zombie spawns.
Or maybe your Zombie will become whatever type of zombie/headcrab killed you?
5) What if when you get bit by a headcrab, or maybe only a poison headcrab, you will get a zombification sickness and you will have a countdown timer until you get killed?
Scientists could be able to cure this sickness and therefore would get some more buisness as a healer.
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A store system, where a player can spawn anything from the shop menu, and set a name and price for it. The item will than drop and have text appear over it, the text stating the name and price of the object. When a player picks this item up, the resources of the set price will be removed from the buyer and transferred to whoever dropped the item.
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A theft system that works similar to breaking into lockers and stockpiles, except players can steal tools.
The tools will emit spark effects and noise (like broken miners & radars) while being stolen. It will take a very long time to do, and maybe make it so that only scavengers can do it. Maybe allow the hijacking of cars in this way, or the hacking of a turret.
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MORE IDEAS COMING SOON