by Deandra » Mon Apr 23, 2012 9:14 pm
Fire keeps away antlions as a thumper would, guards will ignore the fire because they're badasses (and also it would make it too easy if they ran away).
Zombies will walk straight towards it and try to smash it into pieces, its bright, it moves, and catches their attention (cheap anti zombie defense?).
Any class can create and use a fire to make well cooked beans, but a cultivator can have a portable stove.
Fires can only be placed, destroyed, or the fire dies out over time, not realistic to pick up flaming wood and put it in your backpack, even if the fire was put out, it wouldn't light up well again.
Finally, the scientists gas cans are useful! They will fuel the stoves (which last longer and are portable, making them worth the amount of resources needed to fuel). Maybe one of the three existing resources can fuel the fire.
The cultivators pots, pans, and all that fun stuff will require a near by fire or stove to work properly (maybe attempting to make food that needs a stove or fire without either can end up under cooked and harmful to anyone who eats it).
Sound good?