By class balancing i mean, having each class depend more upon eachother, and by that, i mean in the next feature update, sometime after gmod 13
like perhaps, have the engineer need 10 armor batteries to make a furnace?
or have the scientist need like, 10 boxes of SMG ammo to make a turret? and then later on need to refill that turret?
(everytime the turret goes into the inventory the ammo goes into your inv, so no tracking needed)
the scavenger could need say 20 armor batteries for a small miner, maybe 35 for a large one?
**if you've noticed yet, i'm setting these prices really high, adds that extra fun challenge to the game**
i have many more, but it would take an entire feature update so i'll leave you with that for now.