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Discussion on Vehicle Construction Limitations

PostPosted: Sat Feb 18, 2012 4:58 am
by CmdZoidberg
Thought I'd bring this up since it was mentioned in another thread. At present there are very few restrictions in place on players creating their own vehicles using Wire and props. This is both good and bad since we're trying to approach an RP environment now. Some of the vehicles we do have already made (such as the hover bike I'm guilty of spawning when I'm bored, or Rahl's jet) pretty much ruin the atmosphere of the game, being in a post apocalyptic environment. So I figured I'd open up this thread for us all to discuss the "Do's" and "Don'ts" of vehicle construction in the game. I mean, we don't want to shut it out completely. Some more talented people could easily make something that doesn't break character, such as the motorcycle I've seen someone using (was that John? Can't recall). I'd also like to get around to making my own sort of truck at some point when I can be bothered with more Wire work.

My own major pet peeves with player made vehicles at the moment are:

1) They're often made from PHX probs, which is fine, but the lack of unrestricted use of the Material tool does leave a lot of them looking ugly and bare.

2) Few are made with wheels and most are made to actually fly. Such as helicopters. I'd love to see more bikes, trucks and off-roaders. Heck, maybe even some old rusted military vehicles, like troop transports.

3) Some are just plain unimaginative. Consiting of four wheels, some thrusters, a seat and just a flat PHX prop.


I know this is something which depends entirely on a persons own constructing skill. But personally if we're going for an RP game, if you can't make a decent looking vehicle you shouldn't be trying to make one in the first place!

Input here.

Re: Discussion on Vehicle Construction Limitations

PostPosted: Sat Feb 18, 2012 9:30 am
by eldarstorm
When we opened this back up the rule was to try and stay with the theme of the gamemode. Now that can be hard for some, but you can also remind them that this is is not a build server :P

Re: Discussion on Vehicle Construction Limitations

PostPosted: Sat Feb 18, 2012 2:03 pm
by LostInTheWired
Indeed. We do leave those interpretations up to our admins, but they do have the power, and can, delete vehicles that are not consistent with the gamemode theme. We've tried to be fairly lax, of course, because this isn't a strict rp server. It's a beta test server. We are getting a bit more strict though, such as with constructions.

Re: Discussion on Vehicle Construction Limitations

PostPosted: Sat Feb 18, 2012 3:12 pm
by Remnant John
i don't spawn anything vehicle-wise, only jalopy armor, i haz no motorcycles

and this is pretty true, i have seen people lately making some cheapie vehicles

Re: Discussion on Vehicle Construction Limitations

PostPosted: Sun Feb 19, 2012 12:28 am
by [TBU] CrazyKid
Whenever I see someone build a contraption which is not relevant to the gamemode, its kind of frustrating. I as an admin tend to be generally strict on weird-o PHX cars. XD

I don't see them often enough, though I enforce the RP by removing irrelevant contraptions (only if they suck, horribly) because people need to RP the way it was meant to be.

Re: Discussion on Vehicle Construction Limitations

PostPosted: Wed Feb 22, 2012 8:39 am
by Remnant John
so many things need restricted now a days, i just wish people would RP, and quit treating it like a build server, that's what the TBU build is for :lol: