Discussion on Vehicle Construction Limitations

PostNukeRP Gamemode Suggestions

Discussion on Vehicle Construction Limitations

Postby CmdZoidberg » Sat Feb 18, 2012 4:58 am

Thought I'd bring this up since it was mentioned in another thread. At present there are very few restrictions in place on players creating their own vehicles using Wire and props. This is both good and bad since we're trying to approach an RP environment now. Some of the vehicles we do have already made (such as the hover bike I'm guilty of spawning when I'm bored, or Rahl's jet) pretty much ruin the atmosphere of the game, being in a post apocalyptic environment. So I figured I'd open up this thread for us all to discuss the "Do's" and "Don'ts" of vehicle construction in the game. I mean, we don't want to shut it out completely. Some more talented people could easily make something that doesn't break character, such as the motorcycle I've seen someone using (was that John? Can't recall). I'd also like to get around to making my own sort of truck at some point when I can be bothered with more Wire work.

My own major pet peeves with player made vehicles at the moment are:

1) They're often made from PHX probs, which is fine, but the lack of unrestricted use of the Material tool does leave a lot of them looking ugly and bare.

2) Few are made with wheels and most are made to actually fly. Such as helicopters. I'd love to see more bikes, trucks and off-roaders. Heck, maybe even some old rusted military vehicles, like troop transports.

3) Some are just plain unimaginative. Consiting of four wheels, some thrusters, a seat and just a flat PHX prop.


I know this is something which depends entirely on a persons own constructing skill. But personally if we're going for an RP game, if you can't make a decent looking vehicle you shouldn't be trying to make one in the first place!

Input here.
Image
CmdZoidberg
 
Posts: 65
Joined: Mon Jul 11, 2011 11:50 am
Location: In your underwear draw, reading your magazines.

Re: Discussion on Vehicle Construction Limitations

Postby eldarstorm » Sat Feb 18, 2012 9:30 am

When we opened this back up the rule was to try and stay with the theme of the gamemode. Now that can be hard for some, but you can also remind them that this is is not a build server :P
Image
User avatar
eldarstorm
Developer
 
Posts: 1172
Joined: Tue Nov 17, 2009 1:56 pm

Re: Discussion on Vehicle Construction Limitations

Postby LostInTheWired » Sat Feb 18, 2012 2:03 pm

Indeed. We do leave those interpretations up to our admins, but they do have the power, and can, delete vehicles that are not consistent with the gamemode theme. We've tried to be fairly lax, of course, because this isn't a strict rp server. It's a beta test server. We are getting a bit more strict though, such as with constructions.
LostInTheWired
Developer
 
Posts: 306
Joined: Tue Nov 17, 2009 7:54 pm

Re: Discussion on Vehicle Construction Limitations

Postby Remnant John » Sat Feb 18, 2012 3:12 pm

i don't spawn anything vehicle-wise, only jalopy armor, i haz no motorcycles

and this is pretty true, i have seen people lately making some cheapie vehicles
--------------------------------------------------
Sir Remnant John Helios, Colonel, First Class
Co-Leader of the Xion Mercenary Unit
--------------------------------------------------
Remnant John
PNRP Server Admin
 
Posts: 243
Joined: Fri Jul 01, 2011 12:03 am

Re: Discussion on Vehicle Construction Limitations

Postby [TBU] CrazyKid » Sun Feb 19, 2012 12:28 am

Whenever I see someone build a contraption which is not relevant to the gamemode, its kind of frustrating. I as an admin tend to be generally strict on weird-o PHX cars. XD

I don't see them often enough, though I enforce the RP by removing irrelevant contraptions (only if they suck, horribly) because people need to RP the way it was meant to be.
[TBU] CrazyKid
Developer
 
Posts: 455
Joined: Tue Apr 26, 2011 10:58 pm

Re: Discussion on Vehicle Construction Limitations

Postby Remnant John » Wed Feb 22, 2012 8:39 am

so many things need restricted now a days, i just wish people would RP, and quit treating it like a build server, that's what the TBU build is for :lol:
--------------------------------------------------
Sir Remnant John Helios, Colonel, First Class
Co-Leader of the Xion Mercenary Unit
--------------------------------------------------
Remnant John
PNRP Server Admin
 
Posts: 243
Joined: Fri Jul 01, 2011 12:03 am


Return to PNRP Suggestions

Who is online

Users browsing this forum: No registered users and 1 guest