Havent said much in a while but I still have ideas!
1) Ammo Recycling.
I've been playing Fallout New Vegas *alot* lately, and got an idea: In fallout when you shoot guns you recover ammo shells that can be recycled and used with gunpowder &etc. in order to make ammo instead of purchase it.
-What if on pnrp, as an engineer, you have a slight chance to get scrap/small parts when you fire your gun.
Maybe even implement an ammo shell item/resource that can be converted into bullets using the engineer's furnace?
2) So I'm playing on this zombie survival server, and basically you choose between being human and zombie, as a zombie you have a zombie arms swep that makes you growl with secondary fire, and smack things with primary.
-What if PNRP had a Zombie class? Sometimes its fun to just go around killing players, so what if you can switch to a zombie class, and be not only allowed to kill, but ENCOURAGED to kill? While playing as a zombie, you wont lose materials on death, and you cant have weapons or scavenge. Its a class just for roleplay purposes!
3) What if Scientists could create a health/energy generator, Which directly runs on chemicals?
It could be a permanent tool that needs to be refueled occasionally and generate to any player, or maybe cost the player character a certain amount of chemicals per use?
4) What if Scavengers could find special items while scavenging at resource points? Meaning if they are at a node, scavenging, they suddenly find a can of beans that gets added to their inventory? Or maybe ammo? A metal pot? Some items can work for this others wont.
6) I actually got this idea from a really old idea from sy: Raider camps that spawn with lockers and stockpiles.
You said this couldnt work due to the AI involved. What if you make it Abandoned camps with lockers and piles? A zombie filled camp, with some but not many props to make it look realistic? Zombies will spawn alot in these areas and can only be destroyed when all the wooden fences outlining the camp are down. Or something similar.
7) this was suggested before, but I'll add it here as well: Headcrab canisters. They work like antlion mounds and will spawn around the map, (no flying in or anything needed) They will spawn with an explosion & smoke effect in order to mask the random appearence of the canister itself.
8) What if the engineer, scientist, and cultivator had special tools that allow to create their atrributed items more efficently? It would work like the Engineer's construction skill but affected by the prop itself: if you are standing near it when you craft, its chepaer then normal.
It would be a workbench of some sort for Engi, A lab/computer desk prop for scientist, or a stove for cult.


