okay, tons of ideas on new items for F4, and some other things
first of all, some ideas on the menus in general. i think the Shop menu, should be changed to Construction Menu
it should also ONLY display things that YOUR class can make, and for things like weapons, for scavengers (and other classes that don't make any weapons) it could say "Only Engineers can make Guns!" or something, same with junk and tools
also, i thought, if every food/drink so far is ONLY beneficial to you, why can't it take down some stats? read on and it will be sort of self explanatory.
on to the items!
1. Water
How can you not have water? pretty simple, boosts endurance about 10 points, and hunger -5 because it actually does make you a little hungry, think about it.
2. Melee Weapons
Things like Crowbars, frying pans, and maybe even a 2x4 or something, i always see knifes, i want to see MOAR
3. Poisonable/Spoiled Food
This was already referenced in another topic, but i was thinking, how awesome would it be to poison someone with a free can of beans? but maybe, have it have the slightest green tint on it so you could see that it's spoiled/poisoned?? pretty smart if you ask me. poisoned ones take about 80hp over about 5 minutes, and spoiled stuff you would gain about 10 hunger, but it would take about 20hp in 3 minutes.
4. Traps
PNRP DOES have a bear trap prop, idk what game it's from, it's un-textured, but i was able to spawn it on PNRP, so it has it, either way. i was thinking, maybe a buildable trap, such as a bear trap, which takes down 80hp when triggered (however that may be). though you'd have to do some testing to make sure they weren't exploitable, i think it'd be worth it, spruce up the whole killing process.
5. Radios
not the chat kind of radio, i was thinking, just a buildable junk prop (radio prop), that would play some good post apocalyptic music in random orders, costs about 10 scrap 50 small parts, and like 30 chems.
6. Buckets
picks up dirty water 10 scrap, that's it
7. Dirty Water.
you can get it from ANY water on the map (if it's possible to actually have that doable) via a bucket (see 6.) it fills about 10 hunger and takes down about 1 health
8. Toxin Purifier
only buildable/usuable by the scientist class, it purifies all dirty, poisoned, or spoiled things to good state
costs 60 scrap 60 small parts and 100 chems.
i will add more to this post when it comes to mind by using *EDIT* badges beside each time i edit it.:
no edits yet!