These are some of my ideas for PNRP gamemode itself, not so much tools or weapons but just gameplay factors.
1) I was gunna say fuel but that idea is already being looked at.
2) On the topic of fuel, however it may be made, I think that an alternate source for fuel could be Batteries: Produced by a large amount of chem and maybe a few scraps or small parts to manufacture the casing tiself. There is a car battery prop in HL2, not to mention plenty of techy/combine styled props that will work fine.
3) Not exactly a Suggestion: But an Observation:
Scientists make medical supplies, explosives, chemicals and turrets.
Engineers make guns, ammo, cars, and not much else.
Scavengers make Scrap and Small Parts
Wastelanders can find scrap and small parts
Cultivators make food.
I think that if any of the classes needs to be worked on, it would be Wastelanders.
4) What if there were more "events" in the game? Things can get extremely boring when playing for long stretches, and While Antlion Hills were a step in the right direction, I think we could add more.
**I know AI is a pain, but I'm sure it would be worth it in the long run**
-What if there were Guard-Trios, or something: A few Antlion guards that fight & roam as a pack?
-A zombie horde/ zombie migration event: A period where the amount of zombies spawned on the map will slowly decrease, and come to a halt (to warn of its coming) And then, from a certain area of the map, A Large amount of Zombies will spawn, from that one area, (not all at once, but fast enough to be very threatening and intimidating) This Zombie horde will move around as a whole, about the map. Stopping only to kill any players or antlions in their way.
-This has been suggested, but I'll mention it here has well. Radiation storms. When they occur you have to be "inside" in order to be unaffected. (Inside meaning the same way that decides whether or not you can sleep) Whether or not the storms must be visible? Idk.
A few ideas on this topic:
a)The storms will cause alot more resources to appear on the map, but they will also cause you to slowly lose health and/or cause endurance and hunger to decrease at a faster rate while you are "outside"
b)The storms can cause a total wipeout of all outdoor players, npcs, and tools: Killing anything alive, breaking anything that isnt.
(i.e antlion hills, miners, radars, etc.)
c) A mix and match of anything I just mentioned.
5) What if some of the maps had "nuke-sites," areas where theres a radiation "trigger hurt" on players? idk.
6) I had suggested it a long time ago, but what if you could have a pet headcrab? One that wouldn't harm you, maybe itd just follow you around and attack anything that tries to attack you? Maybe it'd Just plain follow you around and make its cute chirpy noises?
I would kill for one!
-If this is an idea that is seriously considered to be added, let me know because i have several pages worth of ideas on how this might work out.
7) A Community-trade interface? This can be initiated by any level 3 members of two diffrent communites. The trade will be from each groups' stockpiles rather than player materials.
-Maybe make it so that both groups' piles need to be present within a certain range of each other
-Maybe make it so the Level 3 player can use this menu to distribute materials to the groups' members' materials.
8) If you add something to the gamemode, Whether it be a gun, a tool, or anything: that acts as a reference to Aperture Science (and/or) Black Mesa,
I will have a nerdgasm and never ask for anything Portal or Half Life related ever again.
9) A few new skills? Sure you got alot of the main things covered as-is, but heres a few lil ideas just floating about my brain:
-A health/Vitality skill (max health ^)
-A knife proficency skill (knife damage ^)
-An experience skill? (exp per kill^)
-A Pyrotechnics skill? (nade & shape charge damge^)
10) What if a player could choose a specific gun to become talented in, or like a favorite gun in the sense that when you use the same gun for a while without dying, you become better with that gun.
-ex: I always use my revolver, and I have been using the same one for a week: I will have improved accuracy and/or damage with this gun?
**More ideas coming soon**