Instead of making multiple topics over the various amounts of suggestions, I decided to create one to easily view all of them. This list will be updated.
- Add player-controlled votes (!votemap, !votepayprops, etc.)
- Add a radio anyone can purchase than enables the buyer to use voicechat. There would be a series of seperate channels they could choose from to join. This would solve the problem people experience when the server has more people where there are too many people talking. Done.
- Add cscdesert (night or day).
- Set the proppay to 0 as a default. This would solve the problem of players having the annoyance of finding an admin to set it to 0 when the server has crashed.
- Add a anti-prop-spam system. The most common one is disabling a player to spawn props too quickly.
- Add steroids that can be created by scientists. When consumed the player's speed increases as well as their jump height for a small time period.
- Add a new resource named "Food". Players could gain food by collecting small scraps from kill creatures or, if a plant system is ever introduced, by harvesting from plants. Any player could consume it raw, but a cultivator could cook it making it 3x as effective. Cultivator does this now.
- Add a new area on the forums where user's can post applications for a Respected membership. The application would consist of reason why you should get it, time played, and some basic info.
- Add rp_tb_city45_v02n to the map list.
- Add a maximum to the resources you can lose on death (or class change). I was thinking that you can only lose 300 of a resource max.
- Change your endurance not to decrease over time when inside buildings. It would still decrease from moving inside a building though.
- When a player is killed my a prop, they do not lose any resources. Almost anytime someone dies from a prop it is due to a prop glitching, and flinging at them. This is 9/10 of my deaths.
-When you die, rather than your equipment dropping separately and often flying all around where you died, how about all your equipment drops into one box on death?
-Have combine "raids" occur 2-3 times a day. This would consist of a combine fort of some sort spawning randomly on the map, with defenses. Weak combine with guns would spawn around the map very slowly until something in the center of their fortress was destroyed. This would encourage some heavy cooperation amongst players and, assuming the fortress would spawn at the same times every day, could rally players to all get on at the same time to join the excitement of the raid.
Last updated November 5, 2010.