The Bank/PST

PostNukeRP Gamemode Suggestions

The Bank/PST

Postby CmdZoidberg » Sun Aug 14, 2011 10:24 am

An idea I had that was inspired during reading of another topic. Word has been mentioned over how players haven't been given the ability to bank items or supplies and while I understand why nothing has been done thus far, I still thought I'd throw up an idea of how -I- think such a thing could be intergrated since it is something that will likely pop up from time to time.

1) The Bank

This idea stems from a server controlled banking system. I only suggest this first as an extreme alternative for my second suggestion which I'll discuss shortly. Let's get this out the way first though. :P

In laymans terms, an NPC/menu system that would allow players to store certain items or a limited number of supplies for a fee. The fee would cover the amount of space required for storage as well as the time you will "rent" said space for. This fee itself will restrict the banks usage to those among the playerbase that have an extensive number of resources that perhaps don't want to put it into a Community Supply Cache or Locker, or perhaps don't even have access to those if they aren't part of a Community Group. The reason I say this is what I see as an extreme alternative is because I don't feel it truely fits in the current setting. In a post nuclear society I highly doubt there would be many groups out there willing to guard other peoples properties when they could easily just take it for themselves.

Now onto what I see as the more sensible idea.

2) The PST (Personal Storage Trunk)

This one would be another Tool that works almost identically to the Community Supply Cache and Locker. Each one would have a limited amount of space for items and resources and the item itself would cost A LOT, to offset it's overuse. The reason I think this one is more suitable is because the "risk" that the Devs are worried about losing in allowing players a safe storage space for items and resources will be maintained. They will still be physically in the world as the chest would need to be placed into the world, and while holding supplies it will be unable to be sent to your inventory. This means the item could be stolen or even worse destroyed if the player is not careful. Hell, if someone wanted to be really inventive they could buy multiple PST's and start their own player ran bank. It's a long shot of whether you'd be trusted but the idea is there. :mrgreen:

There are only two big issues I can see with the PST idea. Both stemming from the same problem, disconnecting.
One problem is to encourage their use, the Tool would need to be able to save its contents, similar to how the Car's inventory does now. So maybe its not that big of a problem... Just more key presses for the Devs to impliment. :P
The other problem would be people keeping the item inside their inventory after logging or a reset. A way of making people make sure they place their PST quickly would be needed to prevent them from hording inside their inventory. Two solutions for this I can think of are A) Giving the PST a heft weight of 100lbs so players aren't likely to be able to pick up any new items. Or B) Somehow adding a timer upon login that upon reaching zero will automatically drop all carried PST's. 10 minutes would do for that I think, giving players plenty of time to at least find/make a temporary shelter for their PSTs.

I have that nagging feeling I'm forgetting something... But more than likely someone else will point out those holes I may have forgotten. Anywho. DISCUSS!
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My Opinions

Postby [TBU] CrazyKid » Sun Aug 14, 2011 8:02 pm

My personal opinions about the bank idea are pretty much as following...

About the Bank:

I don't have faith in a banking system for a Post Nuclear environment. Something like that would not happen (as you stated), also it defeats the purpose of the game by making things too easy.

The game is very risky and is meant to be nothing but that. You will die in the game..it will happen, and you're meant to lose things when you do. A bank just takes away risk from the game whether you look at it one way or another.

About the PST:

I also do not particularly like this idea because it changes the game entirely. You're supposed to carry materials on you. Even though people do use the community system for advantages such as the community locker / stockpile, they're not encouraged to since it was not intended to be used in that way.

Yes, the PST would still be risky since people could steal / destroy it. But: it's just not worth the addition in my opinion..someone could just as easily start up a community and use those features for free! People would not pay a lot of materials, or store 100lbs in their inventory for the PST when they could use the community system instead because they're all out for the B.B.D (bigger better deal).

I appreciate you taking your time and suggesting these ideas. Don't think I'm being a hypocrite, I did suggest something similar to this, but the dev's had explained these things to me and I share their opinion about it.

Thanks,
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Re: The Bank/PST

Postby CmdZoidberg » Mon Aug 15, 2011 10:57 am

Oh I agree whole heartedly that this sort of thing doesn't belong in the server. However you can't deny that if the server suddenly has an influx of players coming in who decide to stay, this topic would have a good chance of poping up again. I just wanted to throw ideas into the basket on how I think this sort of thing could or should be handled if, God forbid, the devs caved into the demand of the players. :P
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Re: The Bank/PST

Postby Remnant John » Mon Aug 15, 2011 7:14 pm

you made me think of infinity ward XDDD
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Re: The Bank/PST

Postby eldarstorm » Tue Aug 16, 2011 11:44 am

Acually the Banking of resopurces idea does pop up alot.

But as Dev's we have to balance sugested ideas and what would acually break the balance of the gamemode.
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